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Diffstat (limited to 'Userland/Games/2048/BoardView.h')
-rw-r--r-- | Userland/Games/2048/BoardView.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Userland/Games/2048/BoardView.h b/Userland/Games/2048/BoardView.h new file mode 100644 index 0000000000..d5a0679d1a --- /dev/null +++ b/Userland/Games/2048/BoardView.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) 2020, the SerenityOS developers. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include "Game.h" +#include <LibGUI/Widget.h> + +class BoardView final : public GUI::Widget { + C_OBJECT(BoardView) + +public: + BoardView(const Game::Board*); + virtual ~BoardView() override; + + void set_board(const Game::Board* board); + + Function<void(Game::Direction)> on_move; + +private: + virtual void resize_event(GUI::ResizeEvent&) override; + virtual void paint_event(GUI::PaintEvent&) override; + virtual void keydown_event(GUI::KeyEvent&) override; + + size_t rows() const; + size_t columns() const; + + void pick_font(); + void resize(); + + Color background_color_for_cell(u32 value); + Color text_color_for_cell(u32 value); + + float m_padding { 0 }; + float m_cell_size { 0 }; + + const Game::Board* m_board { nullptr }; +}; |