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+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "Game.h"
+#include <LibGUI/Widget.h>
+
+class BoardView final : public GUI::Widget {
+ C_OBJECT(BoardView)
+
+public:
+ BoardView(const Game::Board*);
+ virtual ~BoardView() override;
+
+ void set_board(const Game::Board* board);
+
+ Function<void(Game::Direction)> on_move;
+
+private:
+ virtual void resize_event(GUI::ResizeEvent&) override;
+ virtual void paint_event(GUI::PaintEvent&) override;
+ virtual void keydown_event(GUI::KeyEvent&) override;
+
+ size_t rows() const;
+ size_t columns() const;
+
+ void pick_font();
+ void resize();
+
+ Color background_color_for_cell(u32 value);
+ Color text_color_for_cell(u32 value);
+
+ float m_padding { 0 };
+ float m_cell_size { 0 };
+
+ const Game::Board* m_board { nullptr };
+};