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+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "HexEditor.h"
+#include <AK/Function.h>
+#include <AK/LexicalPath.h>
+#include <LibGUI/Application.h>
+#include <LibGUI/TextEditor.h>
+#include <LibGUI/Widget.h>
+#include <LibGUI/Window.h>
+
+class HexEditor;
+
+class HexEditorWidget final : public GUI::Widget {
+ C_OBJECT(HexEditorWidget)
+public:
+ virtual ~HexEditorWidget() override;
+ void open_file(const String& path);
+ bool request_close();
+
+private:
+ HexEditorWidget();
+ void set_path(const LexicalPath& file);
+ void update_title();
+
+ RefPtr<HexEditor> m_editor;
+ String m_path;
+ String m_name;
+ String m_extension;
+ RefPtr<GUI::Action> m_new_action;
+ RefPtr<GUI::Action> m_open_action;
+ RefPtr<GUI::Action> m_save_action;
+ RefPtr<GUI::Action> m_save_as_action;
+ RefPtr<GUI::Action> m_goto_decimal_offset_action;
+ RefPtr<GUI::Action> m_goto_hex_offset_action;
+
+ RefPtr<GUI::StatusBar> m_statusbar;
+
+ bool m_document_dirty { false };
+};