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diff --git a/Servers/WindowServer/Button.h b/Servers/WindowServer/Button.h
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+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Function.h>
+#include <AK/NonnullRefPtr.h>
+#include <AK/Weakable.h>
+#include <LibGfx/Rect.h>
+
+namespace Gfx {
+class CharacterBitmap;
+class Painter;
+}
+
+namespace WindowServer {
+
+class MouseEvent;
+class WindowFrame;
+
+class Button : public Weakable<Button> {
+public:
+ Button(WindowFrame&, NonnullRefPtr<Gfx::CharacterBitmap>&&, Function<void(Button&)>&& on_click_handler);
+ ~Button();
+
+ Gfx::Rect relative_rect() const { return m_relative_rect; }
+ void set_relative_rect(const Gfx::Rect& rect) { m_relative_rect = rect; }
+
+ Gfx::Rect rect() const { return { {}, m_relative_rect.size() }; }
+ Gfx::Rect screen_rect() const;
+
+ void paint(Gfx::Painter&);
+
+ void on_mouse_event(const MouseEvent&);
+
+ Function<void(Button&)> on_click;
+
+ bool is_visible() const { return m_visible; }
+
+ void set_bitmap(const Gfx::CharacterBitmap& bitmap) { m_bitmap = bitmap; }
+
+private:
+ WindowFrame& m_frame;
+ Gfx::Rect m_relative_rect;
+ NonnullRefPtr<Gfx::CharacterBitmap> m_bitmap;
+ bool m_pressed { false };
+ bool m_visible { true };
+ bool m_hovered { false };
+};
+
+}