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Diffstat (limited to 'Servers/WindowServer/Button.h')
-rw-r--r-- | Servers/WindowServer/Button.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Servers/WindowServer/Button.h b/Servers/WindowServer/Button.h new file mode 100644 index 0000000000..8bb1ed5b9b --- /dev/null +++ b/Servers/WindowServer/Button.h @@ -0,0 +1,74 @@ +/* + * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include <AK/Function.h> +#include <AK/NonnullRefPtr.h> +#include <AK/Weakable.h> +#include <LibGfx/Rect.h> + +namespace Gfx { +class CharacterBitmap; +class Painter; +} + +namespace WindowServer { + +class MouseEvent; +class WindowFrame; + +class Button : public Weakable<Button> { +public: + Button(WindowFrame&, NonnullRefPtr<Gfx::CharacterBitmap>&&, Function<void(Button&)>&& on_click_handler); + ~Button(); + + Gfx::Rect relative_rect() const { return m_relative_rect; } + void set_relative_rect(const Gfx::Rect& rect) { m_relative_rect = rect; } + + Gfx::Rect rect() const { return { {}, m_relative_rect.size() }; } + Gfx::Rect screen_rect() const; + + void paint(Gfx::Painter&); + + void on_mouse_event(const MouseEvent&); + + Function<void(Button&)> on_click; + + bool is_visible() const { return m_visible; } + + void set_bitmap(const Gfx::CharacterBitmap& bitmap) { m_bitmap = bitmap; } + +private: + WindowFrame& m_frame; + Gfx::Rect m_relative_rect; + NonnullRefPtr<Gfx::CharacterBitmap> m_bitmap; + bool m_pressed { false }; + bool m_visible { true }; + bool m_hovered { false }; +}; + +} |