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-rw-r--r--Servers/AudioServer/ASClientConnection.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/Servers/AudioServer/ASClientConnection.cpp b/Servers/AudioServer/ASClientConnection.cpp
new file mode 100644
index 0000000000..1bd4a9e255
--- /dev/null
+++ b/Servers/AudioServer/ASClientConnection.cpp
@@ -0,0 +1,176 @@
+#include "ASClientConnection.h"
+#include "ASMixer.h"
+
+#include <LibCore/CEventLoop.h>
+#include <LibAudio/ASAPI.h>
+#include <LibAudio/ABuffer.h>
+#include <SharedBuffer.h>
+
+#include <errno.h>
+#include <unistd.h>
+#include <sys/uio.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <stdio.h>
+
+ASClientConnection::ASClientConnection(int fd, int client_id, ASMixer& mixer)
+ : m_socket(fd)
+ , m_notifier(CNotifier(fd, CNotifier::Read))
+ , m_client_id(client_id)
+ , m_mixer(mixer)
+{
+ m_notifier.on_ready_to_read = [this] { drain_client(); };
+ ASAPI_ServerMessage message;
+ message.type = ASAPI_ServerMessage::Type::Greeting;
+ message.greeting.server_pid = getpid();
+ message.greeting.your_client_id = m_client_id;
+ post_message(message);
+ dbg() << "********** S: Created new ASClientConnection " << fd << client_id << " and said hello";
+}
+
+ASClientConnection::~ASClientConnection()
+{
+ dbg() << "********** S: Destroyed ASClientConnection " << m_socket.fd() << m_client_id;
+}
+
+void ASClientConnection::post_message(const ASAPI_ServerMessage& message, const ByteBuffer& extra_data)
+{
+ if (!extra_data.is_empty())
+ const_cast<ASAPI_ServerMessage&>(message).extra_size = extra_data.size();
+
+ struct iovec iov[2];
+ int iov_count = 1;
+
+ iov[0].iov_base = const_cast<ASAPI_ServerMessage*>(&message);
+ iov[0].iov_len = sizeof(message);
+
+ if (!extra_data.is_empty()) {
+ iov[1].iov_base = const_cast<u8*>(extra_data.data());
+ iov[1].iov_len = extra_data.size();
+ ++iov_count;
+ }
+
+ int nwritten = writev(m_socket.fd(), iov, iov_count);
+ if (nwritten < 0) {
+ switch (errno) {
+ case EPIPE:
+ dbgprintf("WSClientConnection::post_message: Disconnected from peer.\n");
+ delete_later();
+ return;
+ break;
+ case EAGAIN:
+ dbgprintf("WSClientConnection::post_message: Client buffer overflowed.\n");
+ did_misbehave();
+ return;
+ break;
+ default:
+ perror("WSClientConnection::post_message writev");
+ ASSERT_NOT_REACHED();
+ }
+ }
+
+ ASSERT(nwritten == (int)(sizeof(message) + extra_data.size()));
+}
+
+void ASClientConnection::event(CEvent& event)
+{
+ if (event.type() == ASEvent::WM_ClientDisconnected) {
+ int client_id = static_cast<const ASClientDisconnectedNotification&>(event).client_id();
+ dbgprintf("ASClientConnection: Client disconnected: %d\n", client_id);
+ delete this;
+ return;
+ }
+
+ CObject::event(event);
+}
+
+void ASClientConnection::drain_client()
+{
+ unsigned messages_received = 0;
+ for (;;) {
+ ASAPI_ClientMessage message;
+ // FIXME: Don't go one message at a time, that's so much context switching, oof.
+ ssize_t nread = recv(m_socket.fd(), &message, sizeof(ASAPI_ClientMessage), MSG_DONTWAIT);
+ if (nread == 0 || (nread == -1 && errno == EAGAIN)) {
+ if (!messages_received) {
+ // TODO: is delete_later() sufficient?
+ CEventLoop::current().post_event(*this, make<ASClientDisconnectedNotification>(m_client_id));
+ }
+ break;
+ }
+ if (nread < 0) {
+ perror("recv");
+ ASSERT_NOT_REACHED();
+ }
+ ByteBuffer extra_data;
+ if (message.extra_size) {
+ if (message.extra_size >= 32768) {
+ dbgprintf("message.extra_size is way too large\n");
+ return did_misbehave();
+ }
+ extra_data = ByteBuffer::create_uninitialized(message.extra_size);
+ // FIXME: We should allow this to time out. Maybe use a socket timeout?
+ int extra_nread = read(m_socket.fd(), extra_data.data(), extra_data.size());
+ if (extra_nread != (int)message.extra_size) {
+ dbgprintf("extra_nread(%d) != extra_size(%d)\n", extra_nread, extra_data.size());
+ if (extra_nread < 0)
+ perror("read");
+ return did_misbehave();
+ }
+ }
+ if (!handle_message(message, move(extra_data)))
+ return;
+ ++messages_received;
+ }
+}
+
+bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, const ByteBuffer&)
+{
+ switch (message.type) {
+ case ASAPI_ClientMessage::Type::Greeting:
+ m_pid = message.greeting.client_pid;
+ break;
+ case ASAPI_ClientMessage::Type::PlayBuffer: {
+ // ### ensure that the size is that of a Vector<ASample>
+ Vector<ASample> samples;
+
+ {
+ const auto& shared_buf = SharedBuffer::create_from_shared_buffer_id(message.play_buffer.buffer_id);
+ if (!shared_buf) {
+ did_misbehave();
+ return false;
+ }
+
+ if (shared_buf->size() / sizeof(ASample) > 441000) {
+ did_misbehave();
+ return false;
+ }
+ samples.resize(shared_buf->size() / sizeof(ASample));
+ memcpy(samples.data(), shared_buf->data(), shared_buf->size());
+ }
+
+ // we no longer need the buffer, so acknowledge that it's playing
+ // TODO: rate limit playback here somehow
+ ASAPI_ServerMessage reply;
+ reply.type = ASAPI_ServerMessage::Type::PlayingBuffer;
+ reply.playing_buffer.buffer_id = message.play_buffer.buffer_id;
+ post_message(reply);
+
+ m_mixer.queue(*this, adopt(*new ABuffer(samples)));
+ break;
+ }
+ case ASAPI_ClientMessage::Type::Invalid:
+ default:
+ dbgprintf("ASClientConnection: Unexpected message ID %d\n", int(message.type));
+ did_misbehave();
+ }
+
+ return true;
+}
+
+void ASClientConnection::did_misbehave()
+{
+ dbgprintf("ASClientConnection{%p} (id=%d, pid=%d) misbehaved, disconnecting.\n", this, m_client_id, m_pid);
+ delete_later();
+ m_notifier.set_enabled(false);
+}