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-rw-r--r--Libraries/LibWeb/Layout/LayoutNode.cpp158
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diff --git a/Libraries/LibWeb/Layout/LayoutNode.cpp b/Libraries/LibWeb/Layout/LayoutNode.cpp
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+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <LibGUI/Painter.h>
+#include <LibWeb/DOM/Document.h>
+#include <LibWeb/DOM/Element.h>
+#include <LibWeb/Frame.h>
+#include <LibWeb/Layout/LayoutBlock.h>
+#include <LibWeb/Layout/LayoutNode.h>
+
+namespace Web {
+
+LayoutNode::LayoutNode(const Node* node)
+ : m_node(node)
+{
+ if (m_node)
+ m_node->set_layout_node({}, this);
+}
+
+LayoutNode::~LayoutNode()
+{
+ if (m_node && m_node->layout_node() == this)
+ m_node->set_layout_node({}, nullptr);
+}
+
+void LayoutNode::layout()
+{
+ for_each_child([](auto& child) {
+ child.layout();
+ });
+}
+
+const LayoutBlock* LayoutNode::containing_block() const
+{
+ for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
+ if (is<LayoutBlock>(*ancestor))
+ return to<LayoutBlock>(ancestor);
+ }
+ return nullptr;
+}
+
+void LayoutNode::render(RenderingContext& context)
+{
+ if (!is_visible())
+ return;
+
+ // TODO: render our border
+ for_each_child([&](auto& child) {
+ child.render(context);
+ });
+}
+
+HitTestResult LayoutNode::hit_test(const Gfx::Point& position) const
+{
+ HitTestResult result;
+ for_each_child([&](auto& child) {
+ auto child_result = child.hit_test(position);
+ if (child_result.layout_node)
+ result = child_result;
+ });
+ return result;
+}
+
+const Document& LayoutNode::document() const
+{
+ if (is_anonymous())
+ return parent()->document();
+ return node()->document();
+}
+
+Document& LayoutNode::document()
+{
+ if (is_anonymous())
+ return parent()->document();
+ // FIXME: Remove this const_cast once we give up on the idea of a const link from layout tree to DOM tree.
+ return const_cast<Node*>(node())->document();
+}
+
+const LayoutDocument& LayoutNode::root() const
+{
+ ASSERT(document().layout_node());
+ return *document().layout_node();
+}
+
+LayoutDocument& LayoutNode::root()
+{
+ ASSERT(document().layout_node());
+ return *document().layout_node();
+}
+
+void LayoutNode::split_into_lines(LayoutBlock& container)
+{
+ for_each_child([&](auto& child) {
+ if (child.is_inline()) {
+ child.split_into_lines(container);
+ } else {
+ // FIXME: Support block children of inlines.
+ }
+ });
+}
+
+void LayoutNode::set_needs_display()
+{
+ auto* frame = document().frame();
+ ASSERT(frame);
+
+ if (auto* block = containing_block()) {
+ block->for_each_fragment([&](auto& fragment) {
+ if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
+ const_cast<Frame*>(frame)->set_needs_display(enclosing_int_rect(fragment.rect()));
+ }
+ return IterationDecision::Continue;
+ });
+ }
+}
+
+Gfx::FloatPoint LayoutNode::box_type_agnostic_position() const
+{
+ if (is_box())
+ return to<LayoutBox>(*this).position();
+ ASSERT(is_inline());
+ Gfx::FloatPoint position;
+ if (auto* block = containing_block()) {
+ block->for_each_fragment([&](auto& fragment) {
+ if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
+ position = fragment.rect().location();
+ return IterationDecision::Break;
+ }
+ return IterationDecision::Continue;
+ });
+ }
+ return position;
+}
+
+}