diff options
Diffstat (limited to 'Libraries/LibGUI/Action.h')
-rw-r--r-- | Libraries/LibGUI/Action.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/Libraries/LibGUI/Action.h b/Libraries/LibGUI/Action.h new file mode 100644 index 0000000000..d3b7a52ceb --- /dev/null +++ b/Libraries/LibGUI/Action.h @@ -0,0 +1,159 @@ +/* + * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include <AK/Badge.h> +#include <AK/Function.h> +#include <AK/HashTable.h> +#include <AK/NonnullRefPtr.h> +#include <AK/RefCounted.h> +#include <AK/String.h> +#include <AK/WeakPtr.h> +#include <AK/Weakable.h> +#include <LibGfx/Bitmap.h> +#include <LibGUI/Shortcut.h> +#include <LibGUI/Window.h> + +namespace GUI { + +class Action; +class ActionGroup; +class Button; +class MenuItem; + +namespace CommonActions { +NonnullRefPtr<Action> make_open_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_undo_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_redo_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_cut_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_copy_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_paste_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_delete_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_move_to_back_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_fullscreen_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_quit_action(Function<void(Action&)>); +NonnullRefPtr<Action> make_go_back_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_go_forward_action(Function<void(Action&)>, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_go_home_action(Function<void(Action&)> callback, Core::Object* parent = nullptr); +NonnullRefPtr<Action> make_reload_action(Function<void(Action&)>, Core::Object* parent = nullptr); +}; + +class Action final : public Core::Object { + C_OBJECT(Action) +public: + enum class ShortcutScope { + None, + WidgetLocal, + WindowLocal, + ApplicationGlobal, + }; + static NonnullRefPtr<Action> create(const StringView& text, Function<void(Action&)> callback, Core::Object* parent = nullptr) + { + return adopt(*new Action(text, move(callback), parent)); + } + static NonnullRefPtr<Action> create(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr) + { + return adopt(*new Action(text, move(icon), move(callback), parent)); + } + static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr) + { + return adopt(*new Action(text, shortcut, move(callback), parent)); + } + static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr) + { + return adopt(*new Action(text, shortcut, move(icon), move(callback), parent)); + } + virtual ~Action() override; + + String text() const { return m_text; } + Shortcut shortcut() const { return m_shortcut; } + const Gfx::Bitmap* icon() const { return m_icon.ptr(); } + void set_icon(const Gfx::Bitmap* icon) { m_icon = icon; } + + const Core::Object* activator() const { return m_activator.ptr(); } + Core::Object* activator() { return m_activator.ptr(); } + + Function<void(Action&)> on_activation; + + void activate(Core::Object* activator = nullptr); + + bool is_enabled() const { return m_enabled; } + void set_enabled(bool); + + bool is_checkable() const { return m_checkable; } + void set_checkable(bool checkable) { m_checkable = checkable; } + + bool is_checked() const + { + ASSERT(is_checkable()); + return m_checked; + } + void set_checked(bool); + + void register_button(Badge<Button>, Button&); + void unregister_button(Badge<Button>, Button&); + void register_menu_item(Badge<MenuItem>, MenuItem&); + void unregister_menu_item(Badge<MenuItem>, MenuItem&); + + const ActionGroup* group() const { return m_action_group.ptr(); } + void set_group(Badge<ActionGroup>, ActionGroup*); + +private: + virtual bool is_action() const override { return true; } + + Action(const StringView& text, Function<void(Action&)> = nullptr, Core::Object* = nullptr); + Action(const StringView& text, const Shortcut&, Function<void(Action&)> = nullptr, Core::Object* = nullptr); + Action(const StringView& text, const Shortcut&, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr); + Action(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr); + + template<typename Callback> + void for_each_toolbar_button(Callback); + template<typename Callback> + void for_each_menu_item(Callback); + + String m_text; + RefPtr<Gfx::Bitmap> m_icon; + Shortcut m_shortcut; + bool m_enabled { true }; + bool m_checkable { false }; + bool m_checked { false }; + ShortcutScope m_scope { ShortcutScope::None }; + + HashTable<Button*> m_buttons; + HashTable<MenuItem*> m_menu_items; + WeakPtr<ActionGroup> m_action_group; + WeakPtr<Core::Object> m_activator; +}; + +} + +template<> +inline bool Core::is<GUI::Action>(const Core::Object& object) +{ + return object.is_action(); +} |