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-rw-r--r--Libraries/LibGUI/Action.h159
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diff --git a/Libraries/LibGUI/Action.h b/Libraries/LibGUI/Action.h
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+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Badge.h>
+#include <AK/Function.h>
+#include <AK/HashTable.h>
+#include <AK/NonnullRefPtr.h>
+#include <AK/RefCounted.h>
+#include <AK/String.h>
+#include <AK/WeakPtr.h>
+#include <AK/Weakable.h>
+#include <LibGfx/Bitmap.h>
+#include <LibGUI/Shortcut.h>
+#include <LibGUI/Window.h>
+
+namespace GUI {
+
+class Action;
+class ActionGroup;
+class Button;
+class MenuItem;
+
+namespace CommonActions {
+NonnullRefPtr<Action> make_open_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_undo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_redo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_cut_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_copy_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_paste_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_delete_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_move_to_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_fullscreen_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_quit_action(Function<void(Action&)>);
+NonnullRefPtr<Action> make_go_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_go_forward_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_go_home_action(Function<void(Action&)> callback, Core::Object* parent = nullptr);
+NonnullRefPtr<Action> make_reload_action(Function<void(Action&)>, Core::Object* parent = nullptr);
+};
+
+class Action final : public Core::Object {
+ C_OBJECT(Action)
+public:
+ enum class ShortcutScope {
+ None,
+ WidgetLocal,
+ WindowLocal,
+ ApplicationGlobal,
+ };
+ static NonnullRefPtr<Action> create(const StringView& text, Function<void(Action&)> callback, Core::Object* parent = nullptr)
+ {
+ return adopt(*new Action(text, move(callback), parent));
+ }
+ static NonnullRefPtr<Action> create(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr)
+ {
+ return adopt(*new Action(text, move(icon), move(callback), parent));
+ }
+ static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr)
+ {
+ return adopt(*new Action(text, shortcut, move(callback), parent));
+ }
+ static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr)
+ {
+ return adopt(*new Action(text, shortcut, move(icon), move(callback), parent));
+ }
+ virtual ~Action() override;
+
+ String text() const { return m_text; }
+ Shortcut shortcut() const { return m_shortcut; }
+ const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
+ void set_icon(const Gfx::Bitmap* icon) { m_icon = icon; }
+
+ const Core::Object* activator() const { return m_activator.ptr(); }
+ Core::Object* activator() { return m_activator.ptr(); }
+
+ Function<void(Action&)> on_activation;
+
+ void activate(Core::Object* activator = nullptr);
+
+ bool is_enabled() const { return m_enabled; }
+ void set_enabled(bool);
+
+ bool is_checkable() const { return m_checkable; }
+ void set_checkable(bool checkable) { m_checkable = checkable; }
+
+ bool is_checked() const
+ {
+ ASSERT(is_checkable());
+ return m_checked;
+ }
+ void set_checked(bool);
+
+ void register_button(Badge<Button>, Button&);
+ void unregister_button(Badge<Button>, Button&);
+ void register_menu_item(Badge<MenuItem>, MenuItem&);
+ void unregister_menu_item(Badge<MenuItem>, MenuItem&);
+
+ const ActionGroup* group() const { return m_action_group.ptr(); }
+ void set_group(Badge<ActionGroup>, ActionGroup*);
+
+private:
+ virtual bool is_action() const override { return true; }
+
+ Action(const StringView& text, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
+ Action(const StringView& text, const Shortcut&, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
+ Action(const StringView& text, const Shortcut&, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
+ Action(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
+
+ template<typename Callback>
+ void for_each_toolbar_button(Callback);
+ template<typename Callback>
+ void for_each_menu_item(Callback);
+
+ String m_text;
+ RefPtr<Gfx::Bitmap> m_icon;
+ Shortcut m_shortcut;
+ bool m_enabled { true };
+ bool m_checkable { false };
+ bool m_checked { false };
+ ShortcutScope m_scope { ShortcutScope::None };
+
+ HashTable<Button*> m_buttons;
+ HashTable<MenuItem*> m_menu_items;
+ WeakPtr<ActionGroup> m_action_group;
+ WeakPtr<Core::Object> m_activator;
+};
+
+}
+
+template<>
+inline bool Core::is<GUI::Action>(const Core::Object& object)
+{
+ return object.is_action();
+}