summaryrefslogtreecommitdiff
path: root/Games/Minesweeper/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Games/Minesweeper/main.cpp')
-rw-r--r--Games/Minesweeper/main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Games/Minesweeper/main.cpp b/Games/Minesweeper/main.cpp
index d0ff7a97a0..113117399c 100644
--- a/Games/Minesweeper/main.cpp
+++ b/Games/Minesweeper/main.cpp
@@ -1,13 +1,13 @@
#include "Field.h"
+#include <LibCore/CConfigFile.h>
+#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
-#include <LibGUI/GWindow.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
+#include <LibGUI/GLabel.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
-#include <LibGUI/GAction.h>
-#include <LibGUI/GLabel.h>
-#include <LibCore/CConfigFile.h>
+#include <LibGUI/GWindow.h>
int main(int argc, char** argv)
{
@@ -58,33 +58,33 @@ int main(int argc, char** argv)
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Minesweeper");
- app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) {
+ app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto game_menu = make<GMenu>("Game");
- game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field] (const GAction&) {
+ game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field](const GAction&) {
field->reset();
}));
game_menu->add_separator();
- game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field] (const GAction&) {
+ game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field](const GAction&) {
field->set_field_size(9, 9, 10);
}));
- game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field] (const GAction&) {
+ game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field](const GAction&) {
field->set_field_size(16, 16, 40);
}));
- game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field] (const GAction&) {
+ game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field](const GAction&) {
field->set_field_size(16, 30, 99);
}));
- game_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field] (const GAction&) {
+ game_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field](const GAction&) {
field->set_field_size(32, 60, 350);
}));
menubar->add_menu(move(game_menu));
auto help_menu = make<GMenu>("Help");
- help_menu->add_action(GAction::create("About", [] (const GAction&) {
+ help_menu->add_action(GAction::create("About", [](const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));