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-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.cpp134
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.h5
2 files changed, 139 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
index 7d9a99bc63..5d209c703b 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
@@ -230,6 +230,7 @@ void SoftwareGLContext::gl_end()
m_bound_texture_units.append(texture_unit);
}
+ sync_device_config();
m_rasterizer.draw_primitives(m_current_draw_mode, m_projection_matrix * m_model_view_matrix, m_texture_matrix, m_vertex_list, m_bound_texture_units);
m_vertex_list.clear_with_capacity();
@@ -578,15 +579,19 @@ void SoftwareGLContext::gl_enable(GLenum capability)
break;
case GL_TEXTURE_1D:
m_active_texture_unit->set_texture_1d_enabled(true);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_2D:
m_active_texture_unit->set_texture_2d_enabled(true);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_3D:
m_active_texture_unit->set_texture_3d_enabled(true);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_CUBE_MAP:
m_active_texture_unit->set_texture_cube_map_enabled(true);
+ m_sampler_config_is_dirty = true;
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
@@ -645,15 +650,19 @@ void SoftwareGLContext::gl_disable(GLenum capability)
break;
case GL_TEXTURE_1D:
m_active_texture_unit->set_texture_1d_enabled(false);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_2D:
m_active_texture_unit->set_texture_2d_enabled(false);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_3D:
m_active_texture_unit->set_texture_3d_enabled(false);
+ m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_CUBE_MAP:
m_active_texture_unit->set_texture_cube_map_enabled(false);
+ m_sampler_config_is_dirty = true;
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
@@ -785,6 +794,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
VERIFY_NOT_REACHED();
}
m_active_texture_unit->bound_texture_2d()->set_device_image(m_rasterizer.create_image(device_format, width, height, 1, 999, 1));
+ m_sampler_config_is_dirty = true;
}
m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
@@ -881,6 +891,8 @@ void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat pa
VERIFY_NOT_REACHED();
}
}
+
+ m_sampler_config_is_dirty = true;
}
void SoftwareGLContext::gl_front_face(GLenum face)
@@ -1550,6 +1562,7 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
switch (target) {
case GL_TEXTURE_2D:
m_active_texture_unit->bind_texture_to_target(target, nullptr);
+ m_sampler_config_is_dirty = true;
return;
default:
VERIFY_NOT_REACHED();
@@ -1586,6 +1599,8 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
m_active_texture_unit->bind_texture_to_target(target, texture_object);
break;
}
+
+ m_sampler_config_is_dirty = true;
}
void SoftwareGLContext::gl_active_texture(GLenum texture)
@@ -2487,4 +2502,123 @@ void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);
}
+
+void SoftwareGLContext::sync_device_config()
+{
+ sync_device_sampler_config();
+}
+
+void SoftwareGLContext::sync_device_sampler_config()
+{
+ if (!m_sampler_config_is_dirty)
+ return;
+
+ m_sampler_config_is_dirty = false;
+
+ for (unsigned i = 0; i < m_texture_units.size(); ++i) {
+ SoftGPU::SamplerConfig config;
+
+ if (!m_texture_units[i].texture_2d_enabled())
+ continue;
+
+ auto texture = m_texture_units[i].bound_texture_2d();
+
+ config.bound_image = texture.is_null() ? nullptr : texture->device_image();
+
+ auto const& sampler = texture->sampler();
+
+ switch (sampler.min_filter()) {
+ case GL_NEAREST:
+ config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
+ config.mipmap_filter = SoftGPU::MipMapFilter::None;
+ break;
+ case GL_LINEAR:
+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
+ config.mipmap_filter = SoftGPU::MipMapFilter::None;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
+ config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
+ config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
+ config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.mag_filter()) {
+ case GL_NEAREST:
+ config.texture_mag_filter = SoftGPU::TextureFilter::Nearest;
+ break;
+ case GL_LINEAR:
+ config.texture_mag_filter = SoftGPU::TextureFilter::Linear;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.wrap_s_mode()) {
+ case GL_CLAMP:
+ config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge;
+ break;
+ case GL_REPEAT:
+ config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat;
+ break;
+ case GL_MIRRORED_REPEAT:
+ config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (sampler.wrap_t_mode()) {
+ case GL_CLAMP:
+ config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge;
+ break;
+ case GL_REPEAT:
+ config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat;
+ break;
+ case GL_MIRRORED_REPEAT:
+ config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ switch (m_texture_units[i].env_mode()) {
+ case GL_MODULATE:
+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate;
+ break;
+ case GL_REPLACE:
+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace;
+ break;
+ case GL_DECAL:
+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+
+ m_rasterizer.set_sampler_config(i, config);
+ }
+}
+
}
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.h b/Userland/Libraries/LibGL/SoftwareGLContext.h
index a443f48947..9121959701 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.h
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.h
@@ -132,6 +132,10 @@ public:
virtual void present() override;
private:
+ void sync_device_config();
+ void sync_device_sampler_config();
+
+private:
template<typename T>
T* store_in_listing(T value)
{
@@ -234,6 +238,7 @@ private:
TextureUnit::BoundList m_bound_texture_units;
SoftGPU::Device m_rasterizer;
+ bool m_sampler_config_is_dirty { true };
struct Listing {