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-rw-r--r--Widgets/Window.h8
-rw-r--r--Widgets/WindowManager.cpp31
-rw-r--r--Widgets/WindowManager.h3
3 files changed, 31 insertions, 11 deletions
diff --git a/Widgets/Window.h b/Widgets/Window.h
index d81599e656..0c3658e052 100644
--- a/Widgets/Window.h
+++ b/Widgets/Window.h
@@ -4,11 +4,12 @@
#include "Rect.h"
#include "GraphicsBitmap.h"
#include <AK/AKString.h>
+#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
class Widget;
-class Window final : public Object {
+class Window final : public Object, public InlineLinkedListNode<Window> {
public:
explicit Window(Object* parent = nullptr);
virtual ~Window() override;
@@ -55,6 +56,11 @@ public:
void did_paint();
+ // For InlineLinkedList.
+ // FIXME: Maybe make a ListHashSet and then WindowManager can just use that.
+ Window* m_next { nullptr };
+ Window* m_prev { nullptr };
+
private:
String m_title;
Rect m_rect;
diff --git a/Widgets/WindowManager.cpp b/Widgets/WindowManager.cpp
index c17c6d5180..083c8578c6 100644
--- a/Widgets/WindowManager.cpp
+++ b/Widgets/WindowManager.cpp
@@ -60,7 +60,7 @@ WindowManager::~WindowManager()
void WindowManager::paintWindowFrames()
{
- for (auto* window : m_windows)
+ for (auto* window = m_windows_in_order.head(); window; window = window->next())
paintWindowFrame(*window);
}
@@ -123,20 +123,27 @@ void WindowManager::paintWindowFrame(Window& window)
void WindowManager::addWindow(Window& window)
{
m_windows.set(&window);
+ m_windows_in_order.append(&window);
if (!activeWindow())
setActiveWindow(&window);
}
+void WindowManager::move_to_front(Window& window)
+{
+ m_windows_in_order.remove(&window);
+ m_windows_in_order.append(&window);
+}
+
void WindowManager::repaint()
{
handlePaintEvent(*make<PaintEvent>());
}
-void WindowManager::did_paint(Window& window)
+void WindowManager::did_paint(Window&)
{
auto& framebuffer = FrameBufferSDL::the();
framebuffer.blit({ 0, 0 }, *m_rootWidget->backing());
- for (auto* window : m_windows) {
+ for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
ASSERT(window->backing());
framebuffer.blit(window->position(), *window->backing());
}
@@ -149,6 +156,7 @@ void WindowManager::removeWindow(Window& window)
return;
m_windows.remove(&window);
+ m_windows_in_order.remove(&window);
if (!activeWindow() && !m_windows.is_empty())
setActiveWindow(*m_windows.begin());
@@ -200,7 +208,7 @@ void WindowManager::repaintAfterMove(const Rect& oldRect, const Rect& newRect)
m_rootWidget->repaint(oldRect);
m_rootWidget->repaint(newRect);
- for (auto* window : m_windows) {
+ for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (outerRectForWindow(*window).intersects(oldRect) || outerRectForWindow(*window).intersects(newRect)) {
paintWindowFrame(*window);
window->repaint();
@@ -233,18 +241,21 @@ void WindowManager::processMouseEvent(MouseEvent& event)
}
}
- // FIXME: Respect z-order of windows...
- for (auto* window : m_windows) {
+ for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (titleBarRectForWindow(*window).contains(event.position())) {
- if (event.type() == Event::MouseDown)
+ if (event.type() == Event::MouseDown) {
+ move_to_front(*window);
setActiveWindow(window);
+ }
handleTitleBarMouseEvent(*window, event);
return;
}
if (window->rect().contains(event.position())) {
- if (event.type() == Event::MouseDown)
+ if (event.type() == Event::MouseDown) {
+ move_to_front(*window);
setActiveWindow(window);
+ }
// FIXME: Re-use the existing event instead of crafting a new one?
auto localEvent = make<MouseEvent>(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button());
window->event(*localEvent);
@@ -264,12 +275,12 @@ void WindowManager::handlePaintEvent(PaintEvent& event)
m_rootWidget->event(event);
paintWindowFrames();
- for (auto* window : m_windows)
+ for (auto* window = m_windows_in_order.head(); window; window = window->next())
window->event(event);
auto& framebuffer = FrameBufferSDL::the();
framebuffer.blit({ 0, 0 }, *m_rootWidget->backing());
- for (auto* window : m_windows) {
+ for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
ASSERT(window->backing());
framebuffer.blit(window->position(), *window->backing());
}
diff --git a/Widgets/WindowManager.h b/Widgets/WindowManager.h
index a20c8a464c..9b643f000c 100644
--- a/Widgets/WindowManager.h
+++ b/Widgets/WindowManager.h
@@ -4,6 +4,7 @@
#include "Rect.h"
#include "Color.h"
#include <AK/HashTable.h>
+#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
class MouseEvent;
@@ -32,6 +33,7 @@ public:
void did_paint(Window&);
void repaint();
+ void move_to_front(Window&);
private:
WindowManager();
@@ -52,6 +54,7 @@ private:
void paintWindowFrame(Window&);
HashTable<Window*> m_windows;
+ InlineLinkedList<Window> m_windows_in_order;
Widget* m_rootWidget { nullptr };
WeakPtr<Window> m_activeWindow;