diff options
-rw-r--r-- | Userland/Libraries/LibGfx/CMakeLists.txt | 1 | ||||
-rw-r--r-- | Userland/Libraries/LibGfx/DisjointRectSet.cpp | 168 | ||||
-rw-r--r-- | Userland/Libraries/LibGfx/DisjointRectSet.h | 160 |
3 files changed, 150 insertions, 179 deletions
diff --git a/Userland/Libraries/LibGfx/CMakeLists.txt b/Userland/Libraries/LibGfx/CMakeLists.txt index 8a69b2fb5c..2ade0c6d34 100644 --- a/Userland/Libraries/LibGfx/CMakeLists.txt +++ b/Userland/Libraries/LibGfx/CMakeLists.txt @@ -10,7 +10,6 @@ set(SOURCES Color.cpp CursorParams.cpp DDSLoader.cpp - DisjointRectSet.cpp Filters/ColorBlindnessFilter.cpp Filters/FastBoxBlurFilter.cpp Filters/LumaFilter.cpp diff --git a/Userland/Libraries/LibGfx/DisjointRectSet.cpp b/Userland/Libraries/LibGfx/DisjointRectSet.cpp deleted file mode 100644 index 20a95bc4c8..0000000000 --- a/Userland/Libraries/LibGfx/DisjointRectSet.cpp +++ /dev/null @@ -1,168 +0,0 @@ -/* - * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> - * - * SPDX-License-Identifier: BSD-2-Clause - */ - -#include <LibGfx/DisjointRectSet.h> - -namespace Gfx { - -bool DisjointRectSet::add_no_shatter(IntRect const& new_rect) -{ - if (new_rect.is_empty()) - return false; - for (auto& rect : m_rects) { - if (rect.contains(new_rect)) - return false; - } - - m_rects.append(new_rect); - return true; -} - -void DisjointRectSet::shatter() -{ - Vector<IntRect, 32> output; - output.ensure_capacity(m_rects.size()); - bool pass_had_intersections = false; - do { - pass_had_intersections = false; - output.clear_with_capacity(); - for (size_t i = 0; i < m_rects.size(); ++i) { - auto& r1 = m_rects[i]; - for (size_t j = 0; j < m_rects.size(); ++j) { - if (i == j) - continue; - auto& r2 = m_rects[j]; - if (!r1.intersects(r2)) - continue; - pass_had_intersections = true; - auto pieces = r1.shatter(r2); - for (auto& piece : pieces) - output.append(piece); - m_rects.remove(i); - for (; i < m_rects.size(); ++i) - output.append(m_rects[i]); - goto next_pass; - } - output.append(r1); - } - next_pass: - swap(output, m_rects); - } while (pass_had_intersections); -} - -void DisjointRectSet::move_by(int dx, int dy) -{ - for (auto& r : m_rects) - r.translate_by(dx, dy); -} - -bool DisjointRectSet::contains(IntRect const& rect) const -{ - if (is_empty() || rect.is_empty()) - return false; - - // TODO: This could use some optimization - DisjointRectSet remainder(rect); - for (auto& r : m_rects) { - auto shards = remainder.shatter(r); - if (shards.is_empty()) - return true; - remainder = move(shards); - } - return false; -} - -bool DisjointRectSet::intersects(IntRect const& rect) const -{ - for (auto& r : m_rects) { - if (r.intersects(rect)) - return true; - } - return false; -} - -bool DisjointRectSet::intersects(DisjointRectSet const& rects) const -{ - if (this == &rects) - return true; - - for (auto& r : m_rects) { - for (auto& r2 : rects.m_rects) { - if (r.intersects(r2)) - return true; - } - } - return false; -} - -DisjointRectSet DisjointRectSet::intersected(IntRect const& rect) const -{ - DisjointRectSet intersected_rects; - intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); - for (auto& r : m_rects) { - auto intersected_rect = r.intersected(rect); - if (!intersected_rect.is_empty()) - intersected_rects.m_rects.append(intersected_rect); - } - // Since there should be no overlaps, we don't need to call shatter() - return intersected_rects; -} - -DisjointRectSet DisjointRectSet::intersected(DisjointRectSet const& rects) const -{ - if (&rects == this) - return clone(); - if (is_empty() || rects.is_empty()) - return {}; - - DisjointRectSet intersected_rects; - intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); - for (auto& r : m_rects) { - for (auto& r2 : rects.m_rects) { - auto intersected_rect = r.intersected(r2); - if (!intersected_rect.is_empty()) - intersected_rects.m_rects.append(intersected_rect); - } - } - // Since there should be no overlaps, we don't need to call shatter() - return intersected_rects; -} - -DisjointRectSet DisjointRectSet::shatter(IntRect const& hammer) const -{ - if (hammer.is_empty()) - return clone(); - - DisjointRectSet shards; - for (auto& rect : m_rects) { - for (auto& shard : rect.shatter(hammer)) - shards.add_no_shatter(shard); - } - // Since there should be no overlaps, we don't need to call shatter() - return shards; -} - -DisjointRectSet DisjointRectSet::shatter(DisjointRectSet const& hammer) const -{ - if (this == &hammer) - return {}; - if (hammer.is_empty() || !intersects(hammer)) - return clone(); - - // TODO: This could use some optimization - DisjointRectSet shards = shatter(hammer.m_rects[0]); - auto rects_count = hammer.m_rects.size(); - for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) { - if (hammer.m_rects[i].intersects(shards.m_rects)) { - auto shattered = shards.shatter(hammer.m_rects[i]); - shards = move(shattered); - } - } - // Since there should be no overlaps, we don't need to call shatter() - return shards; -} - -} diff --git a/Userland/Libraries/LibGfx/DisjointRectSet.h b/Userland/Libraries/LibGfx/DisjointRectSet.h index d6ce6fa074..ac2a4c9878 100644 --- a/Userland/Libraries/LibGfx/DisjointRectSet.h +++ b/Userland/Libraries/LibGfx/DisjointRectSet.h @@ -35,7 +35,11 @@ public: return rects; } - void move_by(int dx, int dy); + void move_by(int dx, int dy) + { + for (auto& r : m_rects) + r.translate_by(dx, dy); + } void move_by(IntPoint const& delta) { move_by(delta.x(), delta.y()); @@ -70,14 +74,108 @@ public: } } - DisjointRectSet shatter(IntRect const&) const; - DisjointRectSet shatter(DisjointRectSet const& hammer) const; + DisjointRectSet shatter(IntRect const& hammer) const + { + if (hammer.is_empty()) + return clone(); + + DisjointRectSet shards; + for (auto& rect : m_rects) { + for (auto& shard : rect.shatter(hammer)) + shards.add_no_shatter(shard); + } + // Since there should be no overlaps, we don't need to call shatter() + return shards; + } + DisjointRectSet shatter(DisjointRectSet const& hammer) const + { + if (this == &hammer) + return {}; + if (hammer.is_empty() || !intersects(hammer)) + return clone(); + + // TODO: This could use some optimization + DisjointRectSet shards = shatter(hammer.m_rects[0]); + auto rects_count = hammer.m_rects.size(); + for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) { + if (hammer.m_rects[i].intersects(shards.m_rects)) { + auto shattered = shards.shatter(hammer.m_rects[i]); + shards = move(shattered); + } + } + // Since there should be no overlaps, we don't need to call shatter() + return shards; + } + + bool contains(IntRect const& rect) const + { + if (is_empty() || rect.is_empty()) + return false; + + // TODO: This could use some optimization + DisjointRectSet remainder(rect); + for (auto& r : m_rects) { + auto shards = remainder.shatter(r); + if (shards.is_empty()) + return true; + remainder = move(shards); + } + return false; + } + + bool intersects(IntRect const& rect) const + { + for (auto& r : m_rects) { + if (r.intersects(rect)) + return true; + } + return false; + } + bool intersects(DisjointRectSet const& rects) const + { + if (this == &rects) + return true; + + for (auto& r : m_rects) { + for (auto& r2 : rects.m_rects) { + if (r.intersects(r2)) + return true; + } + } + return false; + } + + DisjointRectSet intersected(IntRect const& rect) const + { + DisjointRectSet intersected_rects; + intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); + for (auto& r : m_rects) { + auto intersected_rect = r.intersected(rect); + if (!intersected_rect.is_empty()) + intersected_rects.m_rects.append(intersected_rect); + } + // Since there should be no overlaps, we don't need to call shatter() + return intersected_rects; + } + DisjointRectSet intersected(DisjointRectSet const& rects) const + { + if (&rects == this) + return clone(); + if (is_empty() || rects.is_empty()) + return {}; - bool contains(IntRect const&) const; - bool intersects(IntRect const&) const; - bool intersects(DisjointRectSet const&) const; - DisjointRectSet intersected(IntRect const&) const; - DisjointRectSet intersected(DisjointRectSet const&) const; + DisjointRectSet intersected_rects; + intersected_rects.m_rects.ensure_capacity(m_rects.capacity()); + for (auto& r : m_rects) { + for (auto& r2 : rects.m_rects) { + auto intersected_rect = r.intersected(r2); + if (!intersected_rect.is_empty()) + intersected_rects.m_rects.append(intersected_rect); + } + } + // Since there should be no overlaps, we don't need to call shatter() + return intersected_rects; + } template<typename Function> IterationDecision for_each_intersected(IntRect const& rect, Function f) const @@ -141,8 +239,50 @@ public: } private: - bool add_no_shatter(IntRect const&); - void shatter(); + bool add_no_shatter(IntRect const& new_rect) + { + if (new_rect.is_empty()) + return false; + for (auto& rect : m_rects) { + if (rect.contains(new_rect)) + return false; + } + + m_rects.append(new_rect); + return true; + } + + void shatter() + { + Vector<IntRect, 32> output; + output.ensure_capacity(m_rects.size()); + bool pass_had_intersections = false; + do { + pass_had_intersections = false; + output.clear_with_capacity(); + for (size_t i = 0; i < m_rects.size(); ++i) { + auto& r1 = m_rects[i]; + for (size_t j = 0; j < m_rects.size(); ++j) { + if (i == j) + continue; + auto& r2 = m_rects[j]; + if (!r1.intersects(r2)) + continue; + pass_had_intersections = true; + auto pieces = r1.shatter(r2); + for (auto& piece : pieces) + output.append(piece); + m_rects.remove(i); + for (; i < m_rects.size(); ++i) + output.append(m_rects[i]); + goto next_pass; + } + output.append(r1); + } + next_pass: + swap(output, m_rects); + } while (pass_had_intersections); + } Vector<IntRect, 32> m_rects; }; |