summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.cpp229
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.cpp18
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.h2
3 files changed, 249 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
index d985ddd2d0..950c948f89 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
@@ -1113,10 +1113,239 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
}
}
+ // Some helper functions for converting float values to integer types
+ auto float_to_i8 = [](float f) -> GLchar {
+ return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
+ };
+
+ auto float_to_i16 = [](float f) -> GLshort {
+ return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
+ };
+
+ auto float_to_i32 = [](float f) -> GLint {
+ return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
+ };
+
+ auto float_to_u8 = [](float f) -> GLubyte {
+ return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
+ };
+
+ auto float_to_u16 = [](float f) -> GLushort {
+ return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
+ };
+
+ auto float_to_u32 = [](float f) -> GLuint {
+ return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
+ };
+
if (format == GL_DEPTH_COMPONENT) {
// Read from depth buffer
+ for (size_t i = 0; i < height; ++i) {
+ for (size_t j = 0; j < width; ++j) {
+ float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
+
+ switch (type) {
+ case GL_BYTE:
+ reinterpret_cast<GLchar*>(pixels)[i * width + j] = float_to_i8(depth);
+ break;
+ case GL_SHORT:
+ reinterpret_cast<GLshort*>(pixels)[i * width + j] = float_to_i16(depth);
+ break;
+ case GL_INT:
+ reinterpret_cast<GLint*>(pixels)[i * width + j] = float_to_i32(depth);
+ break;
+ case GL_UNSIGNED_BYTE:
+ reinterpret_cast<GLubyte*>(pixels)[i * width + j] = float_to_u8(depth);
+ break;
+ case GL_UNSIGNED_SHORT:
+ reinterpret_cast<GLushort*>(pixels)[i * width + j] = float_to_u16(depth);
+ break;
+ case GL_UNSIGNED_INT:
+ reinterpret_cast<GLuint*>(pixels)[i * width + j] = float_to_u32(depth);
+ break;
+ case GL_FLOAT:
+ reinterpret_cast<GLfloat*>(pixels)[i * width + j] = min(max(depth, 0.0f), 1.0f);
+ break;
+ }
+ }
+ }
return;
}
+
+ bool write_red = false;
+ bool write_green = false;
+ bool write_blue = false;
+ bool write_alpha = false;
+ size_t component_count = 0;
+ size_t component_size = 0;
+ size_t red_offset = 0;
+ size_t green_offset = 0;
+ size_t blue_offset = 0;
+ size_t alpha_offset = 0;
+ char* red_ptr = nullptr;
+ char* green_ptr = nullptr;
+ char* blue_ptr = nullptr;
+ char* alpha_ptr = nullptr;
+
+ switch (format) {
+ case GL_RGB:
+ write_red = true;
+ write_green = true;
+ write_blue = true;
+ component_count = 3;
+ red_offset = 2;
+ green_offset = 1;
+ blue_offset = 0;
+ break;
+ case GL_RGBA:
+ write_red = true;
+ write_green = true;
+ write_blue = true;
+ write_alpha = true;
+ component_count = 4;
+ red_offset = 3;
+ green_offset = 2;
+ blue_offset = 1;
+ alpha_offset = 0;
+ break;
+ case GL_RED:
+ write_red = true;
+ component_count = 1;
+ red_offset = 0;
+ break;
+ case GL_GREEN:
+ write_green = true;
+ component_count = 1;
+ green_offset = 0;
+ break;
+ case GL_BLUE:
+ write_blue = true;
+ component_count = 1;
+ blue_offset = 0;
+ break;
+ case GL_ALPHA:
+ write_alpha = true;
+ component_count = 1;
+ alpha_offset = 0;
+ break;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ component_size = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ component_size = 2;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ component_size = 4;
+ break;
+ }
+
+ char* out_ptr = reinterpret_cast<char*>(pixels);
+ for (int i = 0; i < (int)height; ++i) {
+ for (int j = 0; j < (int)width; ++j) {
+ Gfx::RGBA32 color {};
+ if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
+ if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
+ color = 0;
+ else
+ color = m_frontbuffer->scanline(y + i)[x + j];
+ } else {
+ color = m_rasterizer.get_backbuffer_pixel(x + j, y + i);
+ }
+
+ float red = ((color >> 24) & 0xff) / 255.0f;
+ float green = ((color >> 16) & 0xff) / 255.0f;
+ float blue = ((color >> 8) & 0xff) / 255.0f;
+ float alpha = (color & 0xff) / 255.0f;
+
+ // FIXME: Set up write pointers based on selected endianness (glPixelStore)
+ red_ptr = out_ptr + (component_size * red_offset);
+ green_ptr = out_ptr + (component_size * green_offset);
+ blue_ptr = out_ptr + (component_size * blue_offset);
+ alpha_ptr = out_ptr + (component_size * alpha_offset);
+
+ switch (type) {
+ case GL_BYTE:
+ if (write_red)
+ *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
+ if (write_green)
+ *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
+ if (write_blue)
+ *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
+ break;
+ case GL_UNSIGNED_BYTE:
+ if (write_red)
+ *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
+ if (write_green)
+ *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
+ if (write_blue)
+ *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
+ break;
+ case GL_SHORT:
+ if (write_red)
+ *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
+ if (write_green)
+ *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
+ if (write_blue)
+ *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (write_red)
+ *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
+ if (write_green)
+ *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
+ if (write_blue)
+ *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
+ break;
+ case GL_INT:
+ if (write_red)
+ *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
+ if (write_green)
+ *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
+ if (write_blue)
+ *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
+ break;
+ case GL_UNSIGNED_INT:
+ if (write_red)
+ *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
+ if (write_green)
+ *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
+ if (write_blue)
+ *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
+ if (write_alpha)
+ *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
+ break;
+ case GL_FLOAT:
+ if (write_red)
+ *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
+ if (write_green)
+ *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
+ if (write_blue)
+ *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
+ if (write_alpha)
+ *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
+ break;
+ }
+
+ out_ptr += component_size * component_count;
+ }
+ }
}
void SoftwareGLContext::present()
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
index 4a35cf981d..9acca22a13 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
@@ -470,4 +470,22 @@ void SoftwareRasterizer::set_options(const RasterizerOptions& options)
// FIXME: Recreate or reinitialize render threads here when multithreading is being implemented
}
+Gfx::RGBA32 SoftwareRasterizer::get_backbuffer_pixel(int x, int y)
+{
+ // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks
+ if (x < 0 || y < 0 || x >= m_render_target->width() || y >= m_render_target->height())
+ return 0;
+
+ return m_render_target->scanline(y)[x];
+}
+
+float SoftwareRasterizer::get_depthbuffer_value(int x, int y)
+{
+ // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks
+ if (x < 0 || y < 0 || x >= m_render_target->width() || y >= m_render_target->height())
+ return 1.0f;
+
+ return m_depth_buffer->scanline(y)[x];
+}
+
}
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.h b/Userland/Libraries/LibGL/SoftwareRasterizer.h
index 62c7e66a73..841bbc5f55 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.h
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.h
@@ -38,6 +38,8 @@ public:
void wait_for_all_threads() const;
void set_options(const RasterizerOptions&);
RasterizerOptions options() const { return m_options; }
+ Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
+ float get_depthbuffer_value(int x, int y);
private:
RefPtr<Gfx::Bitmap> m_render_target;