diff options
9 files changed, 42 insertions, 42 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.cpp b/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.cpp index 2d836095fd..54217cf542 100644 --- a/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.cpp +++ b/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.cpp @@ -97,7 +97,7 @@ JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement: if (!m_context.has<Empty>()) return m_context.has<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No; - auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(window(), *this, options)); + auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(realm(), *this, options)); if (!maybe_context) return HasOrCreatedContext::No; diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp index 363bdeeec5..343a8c2a0b 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp +++ b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp @@ -4,26 +4,26 @@ * SPDX-License-Identifier: BSD-2-Clause */ -#include <LibWeb/HTML/Window.h> +#include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/WebGL/WebGLContextEvent.h> namespace Web::WebGL { -WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init) +WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { - return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init); + return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init); } -WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init) +WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { - return create(window_object, event_name, event_init); + return create(realm, event_name, event_init); } -WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init) - : DOM::Event(window_object, type, event_init) +WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init) + : DOM::Event(realm, type, event_init) , m_status_message(event_init.status_message) { - set_prototype(&window_object.cached_web_prototype("WebGLContextEvent")); + set_prototype(&Bindings::cached_web_prototype(realm, "WebGLContextEvent")); } WebGLContextEvent::~WebGLContextEvent() = default; diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h index 6440e60ea9..2827ecaeb7 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h +++ b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h @@ -19,16 +19,16 @@ class WebGLContextEvent final : public DOM::Event { WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event); public: - static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); - static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); - - WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); + static WebGLContextEvent* create(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); + static WebGLContextEvent* construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); virtual ~WebGLContextEvent() override; String const& status_message() const { return m_status_message; } private: + WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); + String m_status_message { String::empty() }; }; diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp index 824425b668..e540f002f0 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp +++ b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp @@ -4,9 +4,9 @@ * SPDX-License-Identifier: BSD-2-Clause */ +#include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/DOM/Document.h> #include <LibWeb/HTML/HTMLCanvasElement.h> -#include <LibWeb/HTML/Window.h> #include <LibWeb/WebGL/WebGLContextEvent.h> #include <LibWeb/WebGL/WebGLRenderingContext.h> @@ -17,7 +17,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, Fl { // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object. // FIXME: Consider setting a status message. - auto event = WebGLContextEvent::create(canvas_element.document().window(), type, WebGLContextEventInit {}); + auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {}); event->set_is_trusted(true); event->set_cancelable(true); canvas_element.dispatch_event(*event); @@ -30,7 +30,7 @@ static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_el fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv); } -JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(HTML::Window& window, HTML::HTMLCanvasElement& canvas_element, JS::Value options) +JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options) { // We should be coming here from getContext being called on a wrapped <canvas> element. auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options)); @@ -46,13 +46,13 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c fire_webgl_context_creation_error(canvas_element); return JS::GCPtr<WebGLRenderingContext> { nullptr }; } - return window.heap().allocate<WebGLRenderingContext>(window.realm(), window, canvas_element, context_or_error.release_value(), context_attributes, context_attributes); + return realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes); } -WebGLRenderingContext::WebGLRenderingContext(HTML::Window& window, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters) - : WebGLRenderingContextBase(window, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters)) +WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters) + : WebGLRenderingContextBase(realm, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters)) { - set_prototype(&window.cached_web_prototype("WebGLRenderingContext")); + set_prototype(&Bindings::cached_web_prototype(realm, "WebGLRenderingContext")); } WebGLRenderingContext::~WebGLRenderingContext() = default; diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h index f1255c20e2..d864e5dc00 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h +++ b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h @@ -16,12 +16,12 @@ class WebGLRenderingContext final : public WebGLRenderingContextBase { WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase); public: - static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(HTML::Window&, HTML::HTMLCanvasElement& canvas_element, JS::Value options); + static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options); virtual ~WebGLRenderingContext() override; private: - WebGLRenderingContext(HTML::Window&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters); + WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters); }; } diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp index f6d4c37890..5b424c6784 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp +++ b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp @@ -7,13 +7,12 @@ #include <AK/Debug.h> #include <LibGL/GLContext.h> #include <LibWeb/HTML/HTMLCanvasElement.h> -#include <LibWeb/HTML/Window.h> #include <LibWeb/WebGL/WebGLRenderingContextBase.h> namespace Web::WebGL { -WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::Window& window, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters) - : PlatformObject(window.realm()) +WebGLRenderingContextBase::WebGLRenderingContextBase(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters) + : PlatformObject(realm) , m_canvas_element(canvas_element) , m_context(move(context)) , m_context_creation_parameters(move(context_creation_parameters)) diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h index d31992d0c3..1027923fd4 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h +++ b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h @@ -64,7 +64,7 @@ public: void viewport(GLint x, GLint y, GLsizei width, GLsizei height); protected: - WebGLRenderingContextBase(HTML::Window&, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters); + WebGLRenderingContextBase(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters); private: virtual void visit_edges(Cell::Visitor&) override; diff --git a/Userland/Libraries/LibWeb/WebSockets/WebSocket.cpp b/Userland/Libraries/LibWeb/WebSockets/WebSocket.cpp index 39596604f4..1b419f37df 100644 --- a/Userland/Libraries/LibWeb/WebSockets/WebSocket.cpp +++ b/Userland/Libraries/LibWeb/WebSockets/WebSocket.cpp @@ -47,25 +47,26 @@ WebSocketClientSocket::~WebSocketClientSocket() = default; WebSocketClientManager::WebSocketClientManager() = default; // https://websockets.spec.whatwg.org/#dom-websocket-websocket -WebIDL::ExceptionOr<JS::NonnullGCPtr<WebSocket>> WebSocket::create_with_global_object(HTML::Window& window, String const& url) +WebIDL::ExceptionOr<JS::NonnullGCPtr<WebSocket>> WebSocket::construct_impl(JS::Realm& realm, String const& url) { + auto& window = verify_cast<HTML::Window>(realm.global_object()); AK::URL url_record(url); if (!url_record.is_valid()) - return WebIDL::SyntaxError::create(window, "Invalid URL"); + return WebIDL::SyntaxError::create(realm, "Invalid URL"); if (!url_record.scheme().is_one_of("ws", "wss")) - return WebIDL::SyntaxError::create(window, "Invalid protocol"); + return WebIDL::SyntaxError::create(realm, "Invalid protocol"); if (!url_record.fragment().is_empty()) - return WebIDL::SyntaxError::create(window, "Presence of URL fragment is invalid"); + return WebIDL::SyntaxError::create(realm, "Presence of URL fragment is invalid"); // 5. If `protocols` is a string, set `protocols` to a sequence consisting of just that string // 6. If any of the values in `protocols` occur more than once or otherwise fail to match the requirements, throw SyntaxError - return JS::NonnullGCPtr(*window.heap().allocate<WebSocket>(window.realm(), window, url_record)); + return JS::NonnullGCPtr(*realm.heap().allocate<WebSocket>(realm, window, url_record)); } WebSocket::WebSocket(HTML::Window& window, AK::URL& url) : EventTarget(window.realm()) , m_window(window) { - set_prototype(&window.cached_web_prototype("WebSocket")); + set_prototype(&Bindings::cached_web_prototype(window.realm(), "WebSocket")); // FIXME: Integrate properly with FETCH as per https://fetch.spec.whatwg.org/#websocket-opening-handshake auto origin_string = m_window->associated_document().origin().serialize(); @@ -137,13 +138,13 @@ WebIDL::ExceptionOr<void> WebSocket::close(Optional<u16> code, Optional<String> { // 1. If code is present, but is neither an integer equal to 1000 nor an integer in the range 3000 to 4999, inclusive, throw an "InvalidAccessError" DOMException. if (code.has_value() && *code != 1000 && (*code < 3000 || *code > 4099)) - return WebIDL::InvalidAccessError::create(global_object(), "The close error code is invalid"); + return WebIDL::InvalidAccessError::create(realm(), "The close error code is invalid"); // 2. If reason is present, then run these substeps: if (reason.has_value()) { // 1. Let reasonBytes be the result of encoding reason. // 2. If reasonBytes is longer than 123 bytes, then throw a "SyntaxError" DOMException. if (reason->bytes().size() > 123) - return WebIDL::SyntaxError::create(global_object(), "The close reason is longer than 123 bytes"); + return WebIDL::SyntaxError::create(realm(), "The close reason is longer than 123 bytes"); } // 3. Run the first matching steps from the following list: auto state = ready_state(); @@ -164,7 +165,7 @@ WebIDL::ExceptionOr<void> WebSocket::send(String const& data) { auto state = ready_state(); if (state == WebSocket::ReadyState::Connecting) - return WebIDL::InvalidStateError::create(global_object(), "Websocket is still CONNECTING"); + return WebIDL::InvalidStateError::create(realm(), "Websocket is still CONNECTING"); if (state == WebSocket::ReadyState::Open) { m_websocket->send(data); // TODO : If the data cannot be sent, e.g. because it would need to be buffered but the buffer is full, the user agent must flag the WebSocket as full and then close the WebSocket connection. @@ -179,13 +180,13 @@ void WebSocket::on_open() // 1. Change the readyState attribute's value to OPEN (1). // 2. Change the extensions attribute's value to the extensions in use, if it is not the null value. [WSP] // 3. Change the protocol attribute's value to the subprotocol in use, if it is not the null value. [WSP] - dispatch_event(*DOM::Event::create(*m_window, HTML::EventNames::open)); + dispatch_event(*DOM::Event::create(realm(), HTML::EventNames::open)); } // https://websockets.spec.whatwg.org/#feedback-from-the-protocol void WebSocket::on_error() { - dispatch_event(*DOM::Event::create(*m_window, HTML::EventNames::error)); + dispatch_event(*DOM::Event::create(realm(), HTML::EventNames::error)); } // https://websockets.spec.whatwg.org/#feedback-from-the-protocol @@ -197,7 +198,7 @@ void WebSocket::on_close(u16 code, String reason, bool was_clean) event_init.was_clean = was_clean; event_init.code = code; event_init.reason = move(reason); - dispatch_event(*HTML::CloseEvent::create(*m_window, HTML::EventNames::close, event_init)); + dispatch_event(*HTML::CloseEvent::create(realm(), HTML::EventNames::close, event_init)); } // https://websockets.spec.whatwg.org/#feedback-from-the-protocol @@ -210,7 +211,7 @@ void WebSocket::on_message(ByteBuffer message, bool is_text) HTML::MessageEventInit event_init; event_init.data = JS::js_string(vm(), text_message); event_init.origin = url(); - dispatch_event(*HTML::MessageEvent::create(*m_window, HTML::EventNames::message, event_init)); + dispatch_event(*HTML::MessageEvent::create(realm(), HTML::EventNames::message, event_init)); return; } @@ -222,7 +223,7 @@ void WebSocket::on_message(ByteBuffer message, bool is_text) HTML::MessageEventInit event_init; event_init.data = JS::ArrayBuffer::create(realm(), message); event_init.origin = url(); - dispatch_event(*HTML::MessageEvent::create(*m_window, HTML::EventNames::message, event_init)); + dispatch_event(*HTML::MessageEvent::create(realm(), HTML::EventNames::message, event_init)); return; } diff --git a/Userland/Libraries/LibWeb/WebSockets/WebSocket.h b/Userland/Libraries/LibWeb/WebSockets/WebSocket.h index f882120f24..47a542299b 100644 --- a/Userland/Libraries/LibWeb/WebSockets/WebSocket.h +++ b/Userland/Libraries/LibWeb/WebSockets/WebSocket.h @@ -37,7 +37,7 @@ public: Closed = 3, }; - static WebIDL::ExceptionOr<JS::NonnullGCPtr<WebSocket>> create_with_global_object(HTML::Window&, String const& url); + static WebIDL::ExceptionOr<JS::NonnullGCPtr<WebSocket>> construct_impl(JS::Realm&, String const& url); virtual ~WebSocket() override; @@ -66,7 +66,7 @@ private: void on_error(); void on_close(u16 code, String reason, bool was_clean); - explicit WebSocket(HTML::Window&, AK::URL&); + WebSocket(HTML::Window&, AK::URL&); virtual void visit_edges(Cell::Visitor&) override; |