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-rw-r--r--Userland/Games/Flood/Board.cpp34
-rw-r--r--Userland/Games/Flood/Board.h18
-rw-r--r--Userland/Games/Flood/BoardWidget.cpp2
-rw-r--r--Userland/Games/Flood/main.cpp32
4 files changed, 42 insertions, 44 deletions
diff --git a/Userland/Games/Flood/Board.cpp b/Userland/Games/Flood/Board.cpp
index d5c41aee48..dd204b2416 100644
--- a/Userland/Games/Flood/Board.cpp
+++ b/Userland/Games/Flood/Board.cpp
@@ -17,17 +17,17 @@ void Board::clear()
{
for (size_t row = 0; row < m_rows; ++row) {
for (size_t column = 0; column < m_columns; ++column) {
- set_cell(row, column, Color::Transparent);
+ set_cell(row, column, 0);
}
}
}
bool Board::is_flooded() const
{
- auto first_cell_color = cell(0, 0);
+ auto first_cell_value = cell(0, 0);
for (size_t row = 0; row < rows(); ++row) {
for (size_t column = 0; column < columns(); ++column) {
- if (first_cell_color == cell(row, column))
+ if (first_cell_value == cell(row, column))
continue;
return false;
}
@@ -39,11 +39,9 @@ void Board::randomize()
{
for (size_t row = 0; row < m_rows; ++row) {
for (size_t column = 0; column < m_columns; ++column) {
- auto const& color = m_colors[get_random_uniform(m_colors.size())];
- set_cell(row, column, color);
+ set_cell(row, column, get_random_uniform(m_colors.size()));
}
}
- set_current_color(cell(0, 0));
}
void Board::resize(size_t rows, size_t columns)
@@ -57,22 +55,22 @@ void Board::resize(size_t rows, size_t columns)
m_cells[row].resize(columns);
}
-void Board::set_cell(size_t row, size_t column, Color color)
+void Board::set_cell(size_t row, size_t column, int value)
{
VERIFY(row < m_rows && column < m_columns);
- m_cells[row][column] = color;
+ m_cells[row][column] = value;
}
-Color Board::cell(size_t row, size_t column) const
+int Board::cell(size_t row, size_t column) const
{
return m_cells[row][column];
}
-void Board::set_current_color(Color new_color)
+void Board::set_current_value(int new_value)
{
- m_previous_color = m_current_color;
- m_current_color = new_color;
+ m_previous_value = m_current_value;
+ m_current_value = new_value;
}
void Board::set_color_scheme(Vector<Color> colors)
@@ -84,17 +82,17 @@ void Board::set_color_scheme(Vector<Color> colors)
void Board::reset()
{
clear();
- set_current_color(Color::Transparent);
- m_previous_color = Color::Transparent;
+ m_current_value = 0;
+ m_previous_value = 0;
}
// Adapted from Userland/PixelPaint/Tools/BucketTool.cpp::flood_fill.
-u32 Board::update_colors(bool only_calculate_flooded_area)
+u32 Board::update_values(bool only_calculate_flooded_area)
{
Queue<Gfx::IntPoint> points_to_visit;
points_to_visit.enqueue({ 0, 0 });
- set_cell(0, 0, get_current_color());
+ set_cell(0, 0, get_current_value());
Vector<Vector<bool>> visited_board;
visited_board.resize(cells().size());
@@ -115,12 +113,12 @@ u32 Board::update_colors(bool only_calculate_flooded_area)
for (auto candidate_point : candidate_points) {
if (candidate_point.y() >= static_cast<int>(m_rows) || candidate_point.x() >= static_cast<int>(m_columns) || candidate_point.y() < 0 || candidate_point.x() < 0)
continue;
- if (!visited_board[candidate_point.y()][candidate_point.x()] && cell(candidate_point.y(), candidate_point.x()) == (only_calculate_flooded_area ? get_current_color() : get_previous_color())) {
+ if (!visited_board[candidate_point.y()][candidate_point.x()] && cell(candidate_point.y(), candidate_point.x()) == (only_calculate_flooded_area ? get_current_value() : get_previous_value())) {
++painted;
points_to_visit.enqueue(candidate_point);
visited_board[candidate_point.y()][candidate_point.x()] = true;
if (!only_calculate_flooded_area)
- set_cell(candidate_point.y(), candidate_point.x(), get_current_color());
+ set_cell(candidate_point.y(), candidate_point.x(), get_current_value());
}
}
}
diff --git a/Userland/Games/Flood/Board.h b/Userland/Games/Flood/Board.h
index 90dd726dae..08526aa81f 100644
--- a/Userland/Games/Flood/Board.h
+++ b/Userland/Games/Flood/Board.h
@@ -22,21 +22,21 @@ public:
size_t rows() const { return m_rows; }
bool is_flooded() const;
- void set_cell(size_t row, size_t column, Color color);
- Color cell(size_t row, size_t column) const;
+ void set_cell(size_t row, size_t column, int value);
+ int cell(size_t row, size_t column) const;
auto const& cells() const { return m_cells; }
void clear();
void randomize();
void reset();
void resize(size_t rows, size_t columns);
- u32 update_colors(bool only_calculate_flooded_area = false);
+ u32 update_values(bool only_calculate_flooded_area = false);
- Color get_current_color() { return m_current_color; }
- Color get_previous_color() { return m_previous_color; }
+ int get_current_value() { return m_current_value; }
+ int get_previous_value() { return m_previous_value; }
Vector<Color> get_color_scheme() { return m_colors; }
- void set_current_color(Color new_color);
+ void set_current_value(int new_value);
void set_color_scheme(Vector<Color> colors);
struct RowAndColumn {
@@ -48,9 +48,9 @@ private:
size_t m_rows { 0 };
size_t m_columns { 0 };
- Color m_current_color;
- Color m_previous_color;
+ int m_current_value;
+ int m_previous_value;
Vector<Color> m_colors;
- Vector<Vector<Color>> m_cells;
+ Vector<Vector<int>> m_cells;
};
diff --git a/Userland/Games/Flood/BoardWidget.cpp b/Userland/Games/Flood/BoardWidget.cpp
index db6ec154f0..b8c0e2dd02 100644
--- a/Userland/Games/Flood/BoardWidget.cpp
+++ b/Userland/Games/Flood/BoardWidget.cpp
@@ -62,7 +62,7 @@ void BoardWidget::paint_event(GUI::PaintEvent& event)
int cell_y = row * cell_size + board_offset.height();
Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size);
- Color fill_color = m_board->cell(row, column);
+ Color fill_color = m_board->get_color_scheme()[m_board->cell(row, column)];
painter.fill_rect(cell_rect, fill_color);
}
}
diff --git a/Userland/Games/Flood/main.cpp b/Userland/Games/Flood/main.cpp
index 0c2ff979b0..4fa0ed2782 100644
--- a/Userland/Games/Flood/main.cpp
+++ b/Userland/Games/Flood/main.cpp
@@ -72,27 +72,27 @@ static ErrorOr<Vector<Color>> get_color_scheme_from_string(StringView name)
// A fairly simple way to improve this would be to test deeper moves and then choose the most efficient sequence.
static int get_number_of_moves_from_ai(Board const& board)
{
- Board optimal_board { board };
- auto const color_scheme = optimal_board.get_color_scheme();
- optimal_board.set_current_color(optimal_board.cell(0, 0));
+ Board ai_board { board };
+ auto const color_scheme = ai_board.get_color_scheme();
+ ai_board.set_current_value(ai_board.cell(0, 0));
int moves { 0 };
- while (!optimal_board.is_flooded()) {
+ while (!ai_board.is_flooded()) {
++moves;
int most_painted = 0;
- Color optimal_color = optimal_board.cell(0, 0);
+ int best_value = ai_board.cell(0, 0);
for (size_t i = 0; i < color_scheme.size(); ++i) {
- Board test_board { optimal_board };
- test_board.set_current_color(color_scheme[i]);
- // The first update applies the current color, and the second update is done to obtain the new area.
- test_board.update_colors();
- int new_area = test_board.update_colors(true);
+ Board test_board { ai_board };
+ test_board.set_current_value(i);
+ // The first update applies the current value, and the second update is done to obtain the new area.
+ test_board.update_values();
+ int new_area = test_board.update_values(true);
if (new_area > most_painted) {
most_painted = new_area;
- optimal_color = color_scheme[i];
+ best_value = i;
}
}
- optimal_board.set_current_color(optimal_color);
- optimal_board.update_colors();
+ ai_board.set_current_value(best_value);
+ ai_board.update_values();
}
return moves;
}
@@ -199,10 +199,10 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
board_widget->on_move = [&](Board::RowAndColumn row_and_column) {
auto const [row, column] = row_and_column;
- board_widget->board()->set_current_color(board_widget->board()->cell(row, column));
- if (board_widget->board()->get_previous_color() != board_widget->board()->get_current_color()) {
+ board_widget->board()->set_current_value(board_widget->board()->cell(row, column));
+ if (board_widget->board()->get_previous_value() != board_widget->board()->get_current_value()) {
++moves_made;
- board_widget->board()->update_colors();
+ board_widget->board()->update_values();
update();
if (board_widget->board()->is_flooded()) {
String dialog_text("You have tied with the AI."sv);