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-rw-r--r--Userland/Libraries/LibGfx/Font/PathRasterizer.cpp84
1 files changed, 32 insertions, 52 deletions
diff --git a/Userland/Libraries/LibGfx/Font/PathRasterizer.cpp b/Userland/Libraries/LibGfx/Font/PathRasterizer.cpp
index 5b30e02561..4eb56a398d 100644
--- a/Userland/Libraries/LibGfx/Font/PathRasterizer.cpp
+++ b/Userland/Libraries/LibGfx/Font/PathRasterizer.cpp
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, Srimanta Barua <srimanta.barua1@gmail.com>
+ * Copyright (c) 2023, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -11,10 +12,9 @@ namespace Gfx {
PathRasterizer::PathRasterizer(Gfx::IntSize size)
: m_size(size)
{
- m_data.resize(m_size.width() * m_size.height());
- for (int i = 0; i < m_size.width() * m_size.height(); i++) {
- m_data[i] = 0.0f;
- }
+ m_data.resize(m_size.area());
+ for (int i = 0; i < m_size.area(); i++)
+ m_data[i] = 0.f;
}
void PathRasterizer::draw_path(Gfx::Path& path)
@@ -31,17 +31,11 @@ RefPtr<Gfx::Bitmap> PathRasterizer::accumulate()
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Color base_color = Color::from_rgb(0xffffff);
for (int y = 0; y < m_size.height(); y++) {
- float accumulator = 0.0;
+ float accumulator = 0.f;
for (int x = 0; x < m_size.width(); x++) {
accumulator += m_data[y * m_size.width() + x];
- float value = accumulator;
- if (value < 0.0f) {
- value = -value;
- }
- if (value > 1.0f) {
- value = 1.0;
- }
- u8 alpha = value * 255.0f;
+ float value = AK::min(AK::abs(accumulator), 1.f);
+ u8 alpha = value * 255.f;
bitmap->set_pixel(x, y, base_color.with_alpha(alpha));
}
}
@@ -51,46 +45,38 @@ RefPtr<Gfx::Bitmap> PathRasterizer::accumulate()
void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
{
// FIXME: Shift x and y according to dy/dx
- if (p0.x() < 0.0f) {
+ if (p0.x() < 0.f)
p0.set_x(roundf(p0.x()));
- }
- if (p0.y() < 0.0f) {
+ if (p0.y() < 0.f)
p0.set_y(roundf(p0.y()));
- }
- if (p1.x() < 0.0f) {
+ if (p1.x() < 0.f)
p1.set_x(roundf(p1.x()));
- }
- if (p1.y() < 0.0f) {
+ if (p1.y() < 0.f)
p1.set_y(roundf(p1.y()));
- }
- if (!(p0.x() >= 0.0f && p0.y() >= 0.0f && p0.x() <= m_size.width() && p0.y() <= m_size.height())) {
+ if (p0.x() < 0.f || p0.y() < 0.f || p0.x() > m_size.width() || p0.y() > m_size.height()) {
dbgln("!P0({},{})", p0.x(), p0.y());
return;
}
- if (!(p1.x() >= 0.0f && p1.y() >= 0.0f && p1.x() <= m_size.width() && p1.y() <= m_size.height())) {
+ if (p1.x() < 0.f || p1.y() < 0.f || p1.x() > m_size.width() || p1.y() > m_size.height()) {
dbgln("!P1({},{})", p1.x(), p1.y());
return;
}
- VERIFY(p0.x() >= 0.0f && p0.y() >= 0.0f && p0.x() <= m_size.width() && p0.y() <= m_size.height());
- VERIFY(p1.x() >= 0.0f && p1.y() >= 0.0f && p1.x() <= m_size.width() && p1.y() <= m_size.height());
-
// If we're on the same Y, there's no need to draw
- if (p0.y() == p1.y()) {
+ if (p0.y() == p1.y())
return;
- }
- float direction = -1.0;
+ float direction = -1.f;
if (p1.y() < p0.y()) {
- direction = 1.0;
- auto tmp = p0;
- p0 = p1;
- p1 = tmp;
+ direction = 1.f;
+ AK::swap(p0, p1);
}
- float dxdy = (p1.x() - p0.x()) / (p1.y() - p0.y());
+ float const dxdy = (p1.x() - p0.x()) / (p1.y() - p0.y());
+ float const dydx = AK::abs(1.f / dxdy);
+
u32 y0 = floorf(p0.y());
u32 y1 = ceilf(p1.y());
float x_cur = p0.x();
@@ -98,12 +84,10 @@ void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
for (u32 y = y0; y < y1; y++) {
u32 line_offset = m_size.width() * y;
- float dy = min(y + 1.0f, p1.y()) - max((float)y, p0.y());
+ float dy = AK::min(y + 1.f, p1.y()) - AK::max(static_cast<float>(y), p0.y());
float directed_dy = dy * direction;
float x_next = x_cur + dy * dxdy;
- if (x_next < 0.0f) {
- x_next = 0.0f;
- }
+ x_next = AK::max(x_next, 0.f);
float x0 = x_cur;
float x1 = x_next;
if (x1 < x0) {
@@ -112,27 +96,23 @@ void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
}
float x0_floor = floorf(x0);
float x1_ceil = ceilf(x1);
- u32 x0i = x0_floor;
+ u32 x0_floor_i = x0_floor;
- if (x1_ceil <= x0_floor + 1.0f) {
+ if (x1_ceil <= x0_floor + 1.f) {
// If x0 and x1 are within the same pixel, then area to the right is (1 - (mid(x0, x1) - x0_floor)) * dy
- float area = ((x0 + x1) * 0.5f) - x0_floor;
- m_data[line_offset + x0i] += directed_dy * (1.0f - area);
- m_data[line_offset + x0i + 1] += directed_dy * area;
+ float area = .5f * (x0 + x1) - x0_floor;
+ m_data[line_offset + x0_floor_i] += directed_dy * (1.f - area);
+ m_data[line_offset + x0_floor_i + 1] += directed_dy * area;
} else {
- float dydx = 1.0f / dxdy;
- if (dydx < 0)
- dydx = -dydx;
-
- float x0_right = 1.0f - (x0 - x0_floor);
+ float x0_right = 1.f - (x0 - x0_floor);
u32 x1_floor_i = floorf(x1);
- float area_upto_here = 0.5f * x0_right * x0_right * dydx;
- m_data[line_offset + x0i] += direction * area_upto_here;
- for (u32 x = x0i + 1; x < x1_floor_i; x++) {
+ float area_upto_here = .5f * x0_right * x0_right * dydx;
+ m_data[line_offset + x0_floor_i] += direction * area_upto_here;
+ for (u32 x = x0_floor_i + 1; x < x1_floor_i; x++) {
m_data[line_offset + x] += direction * dydx;
area_upto_here += dydx;
}
- float remaining_area = (dy - area_upto_here);
+ float remaining_area = dy - area_upto_here;
m_data[line_offset + x1_floor_i] += direction * remaining_area;
}