diff options
-rw-r--r-- | Userland/Libraries/LibGL/GLContext.cpp | 19 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/GLContext.h | 3 |
2 files changed, 12 insertions, 10 deletions
diff --git a/Userland/Libraries/LibGL/GLContext.cpp b/Userland/Libraries/LibGL/GLContext.cpp index 09004eacb6..009c765436 100644 --- a/Userland/Libraries/LibGL/GLContext.cpp +++ b/Userland/Libraries/LibGL/GLContext.cpp @@ -2101,26 +2101,26 @@ void GLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count) for (int i = first; i < last; i++) { if (m_client_side_color_array_enabled) { float color[4] { 0, 0, 0, 1 }; - read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true); + read_from_vertex_attribute_pointer(m_client_color_pointer, i, color); gl_color(color[0], color[1], color[2], color[3]); } for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) { if (m_client_side_texture_coord_array_enabled[t]) { float tex_coords[4] { 0, 0, 0, 0 }; - read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords, false); + read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords); gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]); } } if (m_client_side_normal_array_enabled) { float normal[3]; - read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal, false); + read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal); gl_normal(normal[0], normal[1], normal[2]); } float vertex[4] { 0, 0, 0, 1 }; - read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false); + read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex); gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]); } gl_end(); @@ -2168,26 +2168,26 @@ void GLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const if (m_client_side_color_array_enabled) { float color[4] { 0, 0, 0, 1 }; - read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true); + read_from_vertex_attribute_pointer(m_client_color_pointer, i, color); gl_color(color[0], color[1], color[2], color[3]); } for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) { if (m_client_side_texture_coord_array_enabled[t]) { float tex_coords[4] { 0, 0, 0, 0 }; - read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords, false); + read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords); gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]); } } if (m_client_side_normal_array_enabled) { float normal[3]; - read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal, false); + read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal); gl_normal(normal[0], normal[1], normal[2]); } float vertex[4] { 0, 0, 0, 1 }; - read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false); + read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex); gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]); } gl_end(); @@ -2342,9 +2342,10 @@ void GLContext::gl_depth_func(GLenum func) } // General helper function to read arbitrary vertex attribute data into a float array -void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize) +void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements) { auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer); + auto normalize = attrib.normalize; size_t stride = attrib.stride; switch (attrib.type) { diff --git a/Userland/Libraries/LibGL/GLContext.h b/Userland/Libraries/LibGL/GLContext.h index 943d0c4b80..c4704973fb 100644 --- a/Userland/Libraries/LibGL/GLContext.h +++ b/Userland/Libraries/LibGL/GLContext.h @@ -417,11 +417,12 @@ private: struct VertexAttribPointer { GLint size { 4 }; GLenum type { GL_FLOAT }; + bool normalize { true }; GLsizei stride { 0 }; const void* pointer { 0 }; }; - static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements, bool normalize); + static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements); VertexAttribPointer m_client_vertex_pointer; VertexAttribPointer m_client_color_pointer; |