diff options
-rw-r--r-- | Userland/Libraries/LibM/math.cpp | 150 | ||||
-rw-r--r-- | Userland/Libraries/LibM/math.h | 2 |
2 files changed, 112 insertions, 40 deletions
diff --git a/Userland/Libraries/LibM/math.cpp b/Userland/Libraries/LibM/math.cpp index 6dafbc74b6..d10df79c44 100644 --- a/Userland/Libraries/LibM/math.cpp +++ b/Userland/Libraries/LibM/math.cpp @@ -57,11 +57,106 @@ constexpr size_t product_odd<1>() { return 1; } template<size_t value> constexpr size_t product_odd() { return value * product_odd<value - 2>(); } +enum class RoundingMode { + ToZero, + Up, + Down, + ToEven +}; + +template<typename T> +union FloatExtractor; + +template<> +union FloatExtractor<double> { + static const int mantissa_bits = 52; + static const int exponent_bias = 1023; + struct { + unsigned long long mantissa : 52; + unsigned exponent : 11; + int sign : 1; + }; + double d; +}; + +template<> +union FloatExtractor<float> { + static const int mantissa_bits = 23; + static const int exponent_bias = 127; + struct { + unsigned long long mantissa : 23; + unsigned exponent : 8; + int sign : 1; + }; + float d; +}; + +// This is much branchier than it really needs to be +template<typename FloatType> +static FloatType internal_to_integer(FloatType x, RoundingMode rounding_mode) +{ + if (!isfinite(x)) + return x; + using Extractor = FloatExtractor<decltype(x)>; + Extractor extractor; + extractor.d = x; + auto unbiased_exponent = extractor.exponent - Extractor::exponent_bias; + bool round = false; + bool guard = false; + if (unbiased_exponent < 0) { + // it was easier to special case [0..1) as it saves us from + // handling subnormals, underflows, etc + if (unbiased_exponent == -1) { + round = true; + } + guard = extractor.mantissa != 0; + extractor.mantissa = 0; + extractor.exponent = 0; + } else { + if (unbiased_exponent >= Extractor::mantissa_bits) + return x; + auto dead_bitcount = Extractor::mantissa_bits - unbiased_exponent; + auto dead_mask = (1ull << dead_bitcount) - 1; + auto dead_bits = extractor.mantissa & dead_mask; + extractor.mantissa &= ~dead_mask; + + auto guard_mask = dead_mask >> 1; + guard = (dead_bits & guard_mask) != 0; + round = (dead_bits & ~guard_mask) != 0; + } + bool should_round = false; + switch (rounding_mode) { + case RoundingMode::ToEven: + should_round = round; + break; + case RoundingMode::Up: + if (!extractor.sign) + should_round = guard || round; + break; + case RoundingMode::Down: + if (extractor.sign) + should_round = guard || round; + break; + case RoundingMode::ToZero: + break; + } + if (should_round) { + // We could do this ourselves, but this saves us from manually + // handling overflow. + if (extractor.sign) + extractor.d -= 1.0; + else + extractor.d += 1.0; + } + + return extractor.d; +} + extern "C" { double trunc(double x) NOEXCEPT { - return (int64_t)x; + return internal_to_integer(x, RoundingMode::ToZero); } double cos(double angle) NOEXCEPT @@ -404,73 +499,48 @@ long double frexpl(long double, int*) NOEXCEPT double round(double value) NOEXCEPT { - // FIXME: Please fix me. I am naive. - if (value >= 0.0) - return (double)(int)(value + 0.5); - return (double)(int)(value - 0.5); + return internal_to_integer(value, RoundingMode::ToEven); } float roundf(float value) NOEXCEPT { - // FIXME: Please fix me. I am naive. - if (value >= 0.0f) - return (float)(int)(value + 0.5f); - return (float)(int)(value - 0.5f); + return internal_to_integer(value, RoundingMode::ToEven); } float floorf(float value) NOEXCEPT { - if (value >= 0) - return (int)value; - int intvalue = (int)value; - return ((float)intvalue == value) ? intvalue : intvalue - 1; + return internal_to_integer(value, RoundingMode::Down); } double floor(double value) NOEXCEPT { - if (value >= 0) - return (int)value; - int intvalue = (int)value; - return ((double)intvalue == value) ? intvalue : intvalue - 1; + return internal_to_integer(value, RoundingMode::Down); } double rint(double value) NOEXCEPT { - return (int)roundf(value); + // This should be the current rounding mode + return internal_to_integer(value, RoundingMode::ToEven); } float ceilf(float value) NOEXCEPT { - // FIXME: Please fix me. I am naive. - int as_int = (int)value; - if (value == (float)as_int) - return as_int; - if (value < 0) { - if (as_int == 0) - return -0; - return as_int; - } - return as_int + 1; + return internal_to_integer(value, RoundingMode::Up); } double ceil(double value) NOEXCEPT { - // FIXME: Please fix me. I am naive. - int as_int = (int)value; - if (value == (double)as_int) - return as_int; - if (value < 0) { - if (as_int == 0) - return -0; - return as_int; - } - return as_int + 1; + return internal_to_integer(value, RoundingMode::Up); } double modf(double x, double* intpart) NOEXCEPT { - *intpart = (double)((int)(x)); - return x - (int)x; + double integer_part = internal_to_integer(x, RoundingMode::ToZero); + *intpart = integer_part; + auto fraction = x - integer_part; + if (signbit(fraction) != signbit(x)) + fraction = -fraction; + return fraction; } double gamma(double x) NOEXCEPT diff --git a/Userland/Libraries/LibM/math.h b/Userland/Libraries/LibM/math.h index 74ba8c3e8a..a13acd8355 100644 --- a/Userland/Libraries/LibM/math.h +++ b/Userland/Libraries/LibM/math.h @@ -90,6 +90,8 @@ double ceil(double) NOEXCEPT; float ceilf(float) NOEXCEPT; double floor(double) NOEXCEPT; float floorf(float) NOEXCEPT; +double trunc(double) NOEXCEPT; +float truncf(float) NOEXCEPT; double round(double) NOEXCEPT; float roundf(float) NOEXCEPT; double fabs(double) NOEXCEPT; |