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-rw-r--r--Games/2048/BoardView.cpp19
-rw-r--r--Games/2048/BoardView.h1
-rw-r--r--Games/2048/CMakeLists.txt1
-rw-r--r--Games/2048/Game.cpp26
-rw-r--r--Games/2048/Game.h13
-rw-r--r--Games/2048/GameSizeDialog.cpp95
-rw-r--r--Games/2048/GameSizeDialog.h45
-rw-r--r--Games/2048/main.cpp72
8 files changed, 258 insertions, 14 deletions
diff --git a/Games/2048/BoardView.cpp b/Games/2048/BoardView.cpp
index 7978bd5a16..b04a84973e 100644
--- a/Games/2048/BoardView.cpp
+++ b/Games/2048/BoardView.cpp
@@ -44,7 +44,18 @@ void BoardView::set_board(const Game::Board* board)
if (m_board == board)
return;
+ if (!board) {
+ m_board = nullptr;
+ return;
+ }
+
+ bool must_resize = !m_board || m_board->size() != board->size();
+
m_board = board;
+
+ if (must_resize)
+ resize();
+
update();
}
@@ -90,6 +101,11 @@ size_t BoardView::columns() const
void BoardView::resize_event(GUI::ResizeEvent&)
{
+ resize();
+}
+
+void BoardView::resize()
+{
constexpr float padding_ratio = 7;
m_padding = min(
width() / (columns() * (padding_ratio + 1) + 1),
@@ -154,7 +170,8 @@ Gfx::Color BoardView::background_color_for_cell(u32 value)
case 2048:
return Color::from_rgb(0xedc22e);
default:
- ASSERT_NOT_REACHED();
+ ASSERT(value > 2048);
+ return Color::from_rgb(0x3c3a32);
}
}
diff --git a/Games/2048/BoardView.h b/Games/2048/BoardView.h
index 87b28da00a..d5a0679d1a 100644
--- a/Games/2048/BoardView.h
+++ b/Games/2048/BoardView.h
@@ -49,6 +49,7 @@ private:
size_t columns() const;
void pick_font();
+ void resize();
Color background_color_for_cell(u32 value);
Color text_color_for_cell(u32 value);
diff --git a/Games/2048/CMakeLists.txt b/Games/2048/CMakeLists.txt
index d239331a44..2b92309c76 100644
--- a/Games/2048/CMakeLists.txt
+++ b/Games/2048/CMakeLists.txt
@@ -1,6 +1,7 @@
set(SOURCES
BoardView.cpp
Game.cpp
+ GameSizeDialog.cpp
main.cpp
)
diff --git a/Games/2048/Game.cpp b/Games/2048/Game.cpp
index cf029426bb..6b3bd7b2bb 100644
--- a/Games/2048/Game.cpp
+++ b/Games/2048/Game.cpp
@@ -25,11 +25,19 @@
*/
#include "Game.h"
+#include <AK/String.h>
#include <stdlib.h>
-Game::Game(size_t grid_size)
+Game::Game(size_t grid_size, size_t target_tile)
: m_grid_size(grid_size)
{
+ if (target_tile == 0)
+ m_target_tile = 2048;
+ else if ((target_tile & (target_tile - 1)) != 0)
+ m_target_tile = 1 << max_power_for_board(grid_size);
+ else
+ m_target_tile = target_tile;
+
m_board.resize(grid_size);
for (auto& row : m_board) {
row.ensure_capacity(grid_size);
@@ -132,10 +140,10 @@ static Game::Board slide_left(const Game::Board& board, size_t& successful_merge
return new_board;
}
-static bool is_complete(const Game::Board& board)
+static bool is_complete(const Game::Board& board, size_t target)
{
for (auto& row : board) {
- if (row.contains_slow(2048))
+ if (row.contains_slow(target))
return true;
}
@@ -201,7 +209,7 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
m_score += successful_merge_score;
}
- if (is_complete(m_board))
+ if (is_complete(m_board, m_target_tile))
return MoveOutcome::Won;
if (is_stalled(m_board))
return MoveOutcome::GameOver;
@@ -209,3 +217,13 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
return MoveOutcome::OK;
return MoveOutcome::InvalidMove;
}
+
+u32 Game::largest_tile() const
+{
+ u32 tile = 0;
+ for (auto& row : board()) {
+ for (auto& cell : row)
+ tile = max(tile, cell);
+ }
+ return tile;
+}
diff --git a/Games/2048/Game.h b/Games/2048/Game.h
index 031364f701..570dae671c 100644
--- a/Games/2048/Game.h
+++ b/Games/2048/Game.h
@@ -30,7 +30,7 @@
class Game final {
public:
- Game(size_t);
+ Game(size_t board_size, size_t target_tile = 0);
Game(const Game&) = default;
enum class MoveOutcome {
@@ -51,15 +51,26 @@ public:
size_t score() const { return m_score; }
size_t turns() const { return m_turns; }
+ u32 target_tile() const { return m_target_tile; }
+ u32 largest_tile() const;
using Board = Vector<Vector<u32>>;
const Board& board() const { return m_board; }
+ static size_t max_power_for_board(size_t size)
+ {
+ if (size >= 6)
+ return 31;
+
+ return size * size + 1;
+ }
+
private:
void add_random_tile();
size_t m_grid_size { 0 };
+ u32 m_target_tile { 0 };
Board m_board;
size_t m_score { 0 };
diff --git a/Games/2048/GameSizeDialog.cpp b/Games/2048/GameSizeDialog.cpp
new file mode 100644
index 0000000000..a9ef824351
--- /dev/null
+++ b/Games/2048/GameSizeDialog.cpp
@@ -0,0 +1,95 @@
+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "GameSizeDialog.h"
+#include "Game.h"
+#include <LibGUI/BoxLayout.h>
+#include <LibGUI/Button.h>
+#include <LibGUI/CheckBox.h>
+#include <LibGUI/Label.h>
+#include <LibGUI/SpinBox.h>
+
+GameSizeDialog::GameSizeDialog(GUI::Window* parent)
+ : GUI::Dialog(parent)
+{
+ set_rect({ 0, 0, 200, 150 });
+ set_title("New Game");
+ set_icon(parent->icon());
+ set_resizable(false);
+
+ auto& main_widget = set_main_widget<GUI::Widget>();
+ main_widget.set_fill_with_background_color(true);
+
+ auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
+ layout.set_margins({ 4, 4, 4, 4 });
+
+ auto& board_size_box = main_widget.add<GUI::Widget>();
+ auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
+ input_layout.set_spacing(4);
+
+ board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
+ auto& spinbox = board_size_box.add<GUI::SpinBox>();
+
+ auto& target_box = main_widget.add<GUI::Widget>();
+ auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
+ target_layout.set_spacing(4);
+ spinbox.set_min(2);
+ spinbox.set_value(m_board_size);
+
+ target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
+ auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
+ tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
+ auto& target_spinbox = target_box.add<GUI::SpinBox>();
+ target_spinbox.set_max(Game::max_power_for_board(m_board_size));
+ target_spinbox.set_min(3);
+ target_spinbox.set_value(m_target_tile_power);
+
+ spinbox.on_change = [&](auto value) {
+ m_board_size = value;
+ target_spinbox.set_max(Game::max_power_for_board(m_board_size));
+ };
+
+ target_spinbox.on_change = [&](auto value) {
+ m_target_tile_power = value;
+ tile_value_label.set_text(String::number(target_tile()));
+ };
+
+ auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
+ temp_checkbox.set_checked(m_temporary);
+ temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
+
+ auto& buttonbox = main_widget.add<GUI::Widget>();
+ auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
+ button_layout.set_spacing(10);
+
+ buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
+ done(Dialog::ExecCancel);
+ };
+
+ buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
+ done(Dialog::ExecOK);
+ };
+}
diff --git a/Games/2048/GameSizeDialog.h b/Games/2048/GameSizeDialog.h
new file mode 100644
index 0000000000..ba6122bc81
--- /dev/null
+++ b/Games/2048/GameSizeDialog.h
@@ -0,0 +1,45 @@
+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Types.h>
+#include <LibGUI/Dialog.h>
+
+class GameSizeDialog : public GUI::Dialog {
+ C_OBJECT(GameSizeDialog)
+public:
+ GameSizeDialog(GUI::Window* parent);
+
+ size_t board_size() const { return m_board_size; }
+ u32 target_tile() const { return 1u << m_target_tile_power; }
+ bool temporary() const { return m_temporary; }
+
+private:
+ size_t m_board_size { 4 };
+ size_t m_target_tile_power { 11 };
+ bool m_temporary { true };
+};
diff --git a/Games/2048/main.cpp b/Games/2048/main.cpp
index 22d0dd82be..969a61d60a 100644
--- a/Games/2048/main.cpp
+++ b/Games/2048/main.cpp
@@ -26,6 +26,8 @@
#include "BoardView.h"
#include "Game.h"
+#include "GameSizeDialog.h"
+#include <LibCore/ConfigFile.h>
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
@@ -52,7 +54,17 @@ int main(int argc, char** argv)
auto window = GUI::Window::construct();
- if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
+ auto config = Core::ConfigFile::get_for_app("2048");
+
+ size_t board_size = config->read_num_entry("", "board_size", 4);
+ u32 target_tile = config->read_num_entry("", "target_tile", 0);
+
+ config->write_num_entry("", "board_size", board_size);
+ config->write_num_entry("", "target_tile", target_tile);
+
+ config->sync();
+
+ if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
@@ -62,6 +74,11 @@ int main(int argc, char** argv)
return 1;
}
+ if (unveil(config->file_name().characters(), "crw") < 0) {
+ perror("unveil");
+ return 1;
+ }
+
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
@@ -75,7 +92,7 @@ int main(int argc, char** argv)
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
- Game game { 4 };
+ Game game { board_size, target_tile };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
@@ -89,12 +106,44 @@ int main(int argc, char** argv)
update();
- auto start_a_new_game = [&]() {
- game = Game(4);
- update();
+ Vector<Game> undo_stack;
+
+ auto change_settings = [&] {
+ auto size_dialog = GameSizeDialog::construct(window);
+ if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
+ return;
+
+ board_size = size_dialog->board_size();
+ target_tile = size_dialog->target_tile();
+
+ if (!size_dialog->temporary()) {
+
+ config->write_num_entry("", "board_size", board_size);
+ config->write_num_entry("", "target_tile", target_tile);
+
+ if (!config->sync()) {
+ GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
+ return;
+ }
+ GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
+ return;
+ }
+
+ GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
+ auto start_a_new_game = [&] {
+ // Do not leak game states between games.
+ undo_stack.clear();
- Vector<Game> undo_stack;
+ game = Game(board_size, target_tile);
+
+ // This ensures that the sizes are correct.
+ board_view.set_board(nullptr);
+ board_view.set_board(&game.board());
+
+ update();
+ window->update();
+ };
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
@@ -111,7 +160,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
- String::format("Score = %d in %zu turns", game.score(), game.turns()),
+ String::format("You reached %d in %zu turns with a score of %d", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@@ -119,7 +168,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
- String::format("Score = %d in %zu turns", game.score(), game.turns()),
+ String::format("You reached %d in %zu turns with a score of %d", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@@ -134,13 +183,20 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
+
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
+
app_menu.add_separator();
+
+ app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
+ change_settings();
+ }));
+
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));