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authorAndreas Kling <awesomekling@gmail.com>2019-02-17 09:06:47 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-17 09:07:07 +0100
commitfa452fadca1c372cff8486d726d25b27de54fbfd (patch)
treeb86a7d709f2bafb6f0cc3cb719152522bd9c61cb /WindowServer/WSWindowManager.cpp
parent459cc234410bf2344144b2a5419c27f769dd3981 (diff)
downloadserenity-fa452fadca1c372cff8486d726d25b27de54fbfd.zip
WindowServer: Let menu objects reference the WSClientConnection by pointer.
Since these are owner/ownee relationships, there's no need for indirection.
Diffstat (limited to 'WindowServer/WSWindowManager.cpp')
-rw-r--r--WindowServer/WSWindowManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/WindowServer/WSWindowManager.cpp b/WindowServer/WSWindowManager.cpp
index 08ffefa86d..6d239a0fc2 100644
--- a/WindowServer/WSWindowManager.cpp
+++ b/WindowServer/WSWindowManager.cpp
@@ -184,7 +184,7 @@ WSWindowManager::WSWindowManager()
{
byte system_menu_name[] = { 0xf8, 0 };
- m_system_menu = make<WSMenu>(-1, -1, String((const char*)system_menu_name));
+ m_system_menu = make<WSMenu>(nullptr, -1, String((const char*)system_menu_name));
m_system_menu->add_item(make<WSMenuItem>(0, "Launch Terminal"));
m_system_menu->add_item(make<WSMenuItem>(WSMenuItem::Separator));
m_system_menu->add_item(make<WSMenuItem>(1, "Hello again"));