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authorAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
commit9b71307d499924834d029adc91baf9689bfa49fd (patch)
tree910481262bce702d78f3af9a806965a769d4c644 /WindowServer/WSWindow.cpp
parentd4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff)
downloadserenity-9b71307d499924834d029adc91baf9689bfa49fd.zip
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'WindowServer/WSWindow.cpp')
-rw-r--r--WindowServer/WSWindow.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/WindowServer/WSWindow.cpp b/WindowServer/WSWindow.cpp
index 8e440e1ec8..61e9073123 100644
--- a/WindowServer/WSWindow.cpp
+++ b/WindowServer/WSWindow.cpp
@@ -44,9 +44,10 @@ void WSWindow::set_rect(const Rect& rect)
m_rect = rect;
if (!m_backing || old_rect.size() != rect.size()) {
if (m_menu)
- m_backing = GraphicsBitmap::create(m_rect.size());
- else if (m_client)
- m_backing = m_client->create_shared_bitmap(m_rect.size());
+ m_backing = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, m_rect.size());
+ else if (m_client) {
+ m_backing = m_client->create_shared_bitmap(m_has_alpha_channel ? GraphicsBitmap::Format::RGBA32 : GraphicsBitmap::Format::RGB32, m_rect.size());
+ }
}
WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);