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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-11 09:47:10 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-11 09:47:10 +0100 |
commit | 443b043b4914d79be29bcf2aa7a3762a94459599 (patch) | |
tree | 845fefa8e5c5562e792d44c9b96313b6191bdfd0 /WindowServer/WSMenuBar.cpp | |
parent | 7abef6ba9eab50e11636e01aa48e69f2ced263fb (diff) | |
download | serenity-443b043b4914d79be29bcf2aa7a3762a94459599.zip |
WindowServer: Start implementing a menu system.
I'm going with a global top-of-the-screen menu instead of per-window menus.
The basic idea is that menus will live in the WindowServer and clients can
create menus via WindowServer requests.
Diffstat (limited to 'WindowServer/WSMenuBar.cpp')
-rw-r--r-- | WindowServer/WSMenuBar.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/WindowServer/WSMenuBar.cpp b/WindowServer/WSMenuBar.cpp new file mode 100644 index 0000000000..80e6db9546 --- /dev/null +++ b/WindowServer/WSMenuBar.cpp @@ -0,0 +1,12 @@ +#include "WSMenuBar.h" +#include "WSMenu.h" +#include "WSMenuItem.h" + +WSMenuBar::WSMenuBar() +{ +} + +WSMenuBar::~WSMenuBar() +{ +} + |