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authorAndreas Kling <awesomekling@gmail.com>2019-02-12 10:08:35 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-12 10:08:35 +0100
commitdb98327bdc24b3306961cde5036ea73e766008c3 (patch)
tree3980dd4690778151318bc28e7d5ae85aeecda28e /WindowServer/WSMenu.cpp
parent9c1c8854831005cee601d73bba3a0737f350c236 (diff)
downloadserenity-db98327bdc24b3306961cde5036ea73e766008c3.zip
Plumb menu item activation events from WindowServer to clients.
GMenu now has an "on_item_activation" callback that fires whenever one of its items are activated. The menu item identifier is used to distinguish between items. Use this to implement font switching in Terminal. :^)
Diffstat (limited to 'WindowServer/WSMenu.cpp')
-rw-r--r--WindowServer/WSMenu.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/WindowServer/WSMenu.cpp b/WindowServer/WSMenu.cpp
index e8bd9361ae..0e93ab893d 100644
--- a/WindowServer/WSMenu.cpp
+++ b/WindowServer/WSMenu.cpp
@@ -137,7 +137,18 @@ void WSMenu::did_activate(WSMenuItem& item)
{
if (on_item_activation)
on_item_activation(item);
+
close();
+
+ GUI_Event gui_event;
+ gui_event.type = GUI_Event::Type::MenuItemActivated;
+ gui_event.menu.menu_id = m_menu_id;
+ gui_event.menu.identifier = item.identifier();
+
+ if (!m_process)
+ return;
+ LOCKER(m_process->gui_events_lock());
+ m_process->gui_events().append(move(gui_event));
}
WSMenuItem* WSMenu::item_at(const Point& position)