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author | Andreas Kling <awesomekling@gmail.com> | 2019-01-26 05:20:32 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-01-26 05:20:32 +0100 |
commit | 7cf3c7461c54ea6bdcfdbd47f1e2644ca5d0f35a (patch) | |
tree | 686fd26a6bdef3da271d773fac53d24608fbc47e /WindowServer/WSEventReceiver.cpp | |
parent | 3a401d5249a453f952086e7096499853961bb2f3 (diff) | |
download | serenity-7cf3c7461c54ea6bdcfdbd47f1e2644ca5d0f35a.zip |
Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.
Diffstat (limited to 'WindowServer/WSEventReceiver.cpp')
0 files changed, 0 insertions, 0 deletions