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authorAndreas Kling <awesomekling@gmail.com>2019-01-13 00:04:23 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-01-13 00:04:23 +0100
commite4cb9b298579cbb8274dd9f32dd730b7249d025b (patch)
tree5894a1fbd583227f255683e7198bf7693fff77da /Widgets/Peanut8x10.h
parentc43903eebd23496083ec18a3b03cb1768aa1fbd0 (diff)
downloadserenity-e4cb9b298579cbb8274dd9f32dd730b7249d025b.zip
Have WindowManager::invalidate() unite dirty rects that intersect each other.
This is kinda primitive but it avoids double-draw when slowly dragging stuff.
Diffstat (limited to 'Widgets/Peanut8x10.h')
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