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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2022-08-28 10:23:37 +0200 |
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committer | Andrew Kaster <andrewdkaster@gmail.com> | 2022-12-17 22:39:09 -0700 |
commit | cd7d2c344657a1926c74764c5216f582e78070a0 (patch) | |
tree | 1575e9548f49a07b58ebc5bc5ed60328e70e2344 /Userland | |
parent | 4568dcbb5572b6fb32294be63d15c7be9aa19586 (diff) | |
download | serenity-cd7d2c344657a1926c74764c5216f582e78070a0.zip |
LibGL: Remove Texture note leftovers from the NameAllocator class
The NameAllocator class is not only about Textures, so let's change a
comment being related to it.
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/Libraries/LibGL/NameAllocator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibGL/NameAllocator.cpp b/Userland/Libraries/LibGL/NameAllocator.cpp index ccd9350e5a..3c5d0619ef 100644 --- a/Userland/Libraries/LibGL/NameAllocator.cpp +++ b/Userland/Libraries/LibGL/NameAllocator.cpp @@ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names) m_free_names.pop(); } else { // We're out of free previously allocated names. Let's allocate a new contiguous amount from the - // last known texture name + // last known id names[i] = m_last_id++; } } |