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author | Brian Gianforcaro <bgianf@serenityos.org> | 2022-01-17 21:27:49 -0800 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-01-18 09:00:27 +0100 |
commit | 413d8ccd5f589550fdc1a2c7b0215f7fa610ae2c (patch) | |
tree | 0261c3382260942cc558924aef5467eade6bfe97 /Userland | |
parent | bcfc87fcc257c8a5fa8d0d9b1b171c95a2686b37 (diff) | |
download | serenity-413d8ccd5f589550fdc1a2c7b0215f7fa610ae2c.zip |
Playground: Enable line numbers in the GML editor
Most folks expect line numbers when editing code, so lets enable them in
when editing GML in the Playground app.
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/DevTools/Playground/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Userland/DevTools/Playground/main.cpp b/Userland/DevTools/Playground/main.cpp index 177ca92c69..3886894bad 100644 --- a/Userland/DevTools/Playground/main.cpp +++ b/Userland/DevTools/Playground/main.cpp @@ -91,6 +91,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments) editor->set_autocomplete_provider(make<GUI::GMLAutocompleteProvider>()); editor->set_should_autocomplete_automatically(true); editor->set_automatic_indentation_enabled(true); + editor->set_ruler_visible(true); String file_path; auto update_title = [&] { |