summaryrefslogtreecommitdiff
path: root/Userland
diff options
context:
space:
mode:
authorMacDue <macdue@dueutil.tech>2022-12-02 00:22:53 +0000
committerLinus Groh <mail@linusgroh.de>2022-12-03 15:36:58 +0000
commit40e978df858353cde679d0126fe62cc7168f39e6 (patch)
tree0e804ef86257a4e3d6c1a1a7727497042e7cd88a /Userland
parentacc0fceaae85d4555e7fd3702f19a73443d223db (diff)
downloadserenity-40e978df858353cde679d0126fe62cc7168f39e6.zip
LibGfx: Fix some more antialiased line off-by-ones
Turns out most things expect lines to include the endpoint, e.g. 0,0 -> 3,0 is a 4px long line. But the fill_path() implementation seems to expect the line to be the distance between the two points (so the above example is a 3px line instead). This now adds an option to pick between PointToPoint line length or Distance line length and uses the latter for fill_path().
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Libraries/LibGfx/AntiAliasingPainter.cpp14
-rw-r--r--Userland/Libraries/LibGfx/AntiAliasingPainter.h20
-rw-r--r--Userland/Libraries/LibGfx/FillPathImplementation.h4
3 files changed, 26 insertions, 12 deletions
diff --git a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
index e8258d1a92..2994f12455 100644
--- a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
+++ b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
@@ -19,7 +19,7 @@
namespace Gfx {
template<AntiAliasingPainter::FixmeEnableHacksForBetterPathPainting path_hacks>
-void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPoint actual_to, Color color, float thickness, Painter::LineStyle style, Color)
+void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPoint actual_to, Color color, float thickness, Painter::LineStyle style, Color, LineLengthMode line_length_mode)
{
// FIXME: Implement this :P
VERIFY(style == Painter::LineStyle::Solid);
@@ -45,7 +45,7 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
auto mapped_from = m_transform.map(actual_from);
auto mapped_to = m_transform.map(actual_to);
auto distance = mapped_to.distance_from(mapped_from);
- auto length = distance + 1;
+ auto length = distance + (line_length_mode == LineLengthMode::PointToPoint);
// Axis-aligned lines:
if (mapped_from.y() == mapped_to.y()) {
@@ -107,7 +107,7 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
float x_error = 0;
float x_error_per_y = x_gradient - x_step;
- auto y_offset = int_thickness;
+ auto y_offset = int_thickness + 1;
auto x_offset = int(x_gradient * y_offset);
int const line_start_x = mapped_from.x();
int const line_start_y = mapped_from.y();
@@ -154,9 +154,9 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
}
}
-void AntiAliasingPainter::draw_line_for_path(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
+void AntiAliasingPainter::draw_line_for_path(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode)
{
- draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::Yes>(actual_from, actual_to, color, thickness, style, alternate_color);
+ draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::Yes>(actual_from, actual_to, color, thickness, style, alternate_color, line_length_mode);
}
void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Color color, int thickness)
@@ -201,11 +201,11 @@ void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Col
}
}
-void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
+void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode)
{
if (style == Painter::LineStyle::Dotted)
return draw_dotted_line(actual_from.to_rounded<int>(), actual_to.to_rounded<int>(), color, static_cast<int>(round(thickness)));
- draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::No>(actual_from, actual_to, color, thickness, style, alternate_color);
+ draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::No>(actual_from, actual_to, color, thickness, style, alternate_color, line_length_mode);
}
void AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
diff --git a/Userland/Libraries/LibGfx/AntiAliasingPainter.h b/Userland/Libraries/LibGfx/AntiAliasingPainter.h
index 1b048af0e8..2ba0bdb211 100644
--- a/Userland/Libraries/LibGfx/AntiAliasingPainter.h
+++ b/Userland/Libraries/LibGfx/AntiAliasingPainter.h
@@ -19,8 +19,20 @@ public:
{
}
- void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
- void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
+ enum class LineLengthMode {
+ // E.g. A line from 0,1 -> 2,1 is 3px long
+ PointToPoint,
+ // E.g. A line from 0,1 -> 2,1 is 2px long
+ Distance
+ };
+
+ void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
+ void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
+ void draw_line_for_fill_path(FloatPoint const& from, FloatPoint const& to, Color color, float thickness = 1)
+ {
+ draw_line_for_path(from, to, color, thickness, Painter::LineStyle::Solid, Color {}, LineLengthMode::Distance);
+ }
+
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
@@ -81,8 +93,10 @@ private:
Yes,
No,
};
+
template<FixmeEnableHacksForBetterPathPainting path_hacks>
- void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
+ void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
+
void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
Painter& m_underlying_painter;
diff --git a/Userland/Libraries/LibGfx/FillPathImplementation.h b/Userland/Libraries/LibGfx/FillPathImplementation.h
index 238d6906c3..577d34a122 100644
--- a/Userland/Libraries/LibGfx/FillPathImplementation.h
+++ b/Userland/Libraries/LibGfx/FillPathImplementation.h
@@ -47,8 +47,8 @@ void fill_path(Painter& painter, Path const& path, Color color, Gfx::Painter::Wi
using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
using PointType = Point<GridCoordinateType>;
auto draw_line = [&](auto... args) {
- if constexpr (requires { painter.draw_line_for_path(args...); })
- painter.draw_line_for_path(args...);
+ if constexpr (requires { painter.draw_line_for_fill_path(args...); })
+ painter.draw_line_for_fill_path(args...);
else
painter.draw_line(args...);
};