diff options
author | Timothy Flynn <trflynn89@pm.me> | 2022-09-06 10:30:37 -0400 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2022-09-07 14:34:02 +0100 |
commit | 1c32823dd84135ac581745b904a339da6d15317c (patch) | |
tree | 4c026525a591f4fc31edf070d26637955990d0ff /Userland | |
parent | a511dec5ca1d54f46d7893670c8ae70467dd89a4 (diff) | |
download | serenity-1c32823dd84135ac581745b904a339da6d15317c.zip |
LibGUI: Create the emoji buttons only once for EmojiInputDialog
To prevent lag when the displayed code points are redrawn in support of
a search box, only create the GUI::Button objects for the emoji a single
time. Re-use those buttons when adding them to the dialog.
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/Libraries/LibGUI/EmojiInputDialog.cpp | 92 | ||||
-rw-r--r-- | Userland/Libraries/LibGUI/EmojiInputDialog.h | 8 |
2 files changed, 57 insertions, 43 deletions
diff --git a/Userland/Libraries/LibGUI/EmojiInputDialog.cpp b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp index f754566c3a..f17dae1e02 100644 --- a/Userland/Libraries/LibGUI/EmojiInputDialog.cpp +++ b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp @@ -20,27 +20,6 @@ namespace GUI { -static Vector<u32> supported_emoji_code_points() -{ - Vector<u32> code_points; - Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots); - while (dt.has_next()) { - auto filename = dt.next_path(); - auto lexical_path = LexicalPath(filename); - if (lexical_path.extension() != "png") - continue; - auto basename = lexical_path.basename(); - if (!basename.starts_with("U+"sv)) - continue; - // FIXME: Handle multi code point emojis. - if (basename.contains('_')) - continue; - u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16); - code_points.append(code_point); - } - return code_points; -} - EmojiInputDialog::EmojiInputDialog(Window* parent_window) : Dialog(parent_window) { @@ -53,7 +32,7 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window) auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv); m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv); - m_code_points = supported_emoji_code_points(); + m_emojis = supported_emoji(); scrollable_container.horizontal_scrollbar().set_visible(false); update_displayed_emoji(); @@ -64,35 +43,64 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window) }; } -void EmojiInputDialog::update_displayed_emoji() +auto EmojiInputDialog::supported_emoji() -> Vector<Emoji> { constexpr int button_size = 20; + + Vector<Emoji> code_points; + Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots); + while (dt.has_next()) { + auto filename = dt.next_path(); + auto lexical_path = LexicalPath(filename); + if (lexical_path.extension() != "png") + continue; + auto basename = lexical_path.basename(); + if (!basename.starts_with("U+"sv)) + continue; + // FIXME: Handle multi code point emojis. + if (basename.contains('_')) + continue; + + u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16); + + // FIXME: Also emit U+FE0F for single code point emojis, currently + // they get shown as text glyphs if available. + // This will require buttons to don't calculate their length as 2, + // currently it just shows an ellipsis. It will also require some + // tweaking of the mechanism that is currently being used to insert + // which is a key event with a single code point. + StringBuilder builder; + builder.append(Utf32View(&code_point, 1)); + auto emoji_text = builder.to_string(); + + auto button = Button::construct(move(emoji_text)); + button->set_fixed_size(button_size, button_size); + button->set_button_style(Gfx::ButtonStyle::Coolbar); + button->on_click = [this, button = button](auto) { + m_selected_emoji_text = button->text(); + done(ExecResult::OK); + }; + + code_points.empend(code_point, move(button)); + } + + return code_points; +} + +void EmojiInputDialog::update_displayed_emoji() +{ constexpr size_t columns = 18; - size_t rows = ceil_div(m_code_points.size(), columns); + size_t rows = ceil_div(m_emojis.size(), columns); size_t index = 0; - for (size_t row = 0; row < rows && index < m_code_points.size(); ++row) { + for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) { auto& horizontal_container = m_emojis_widget->add<Widget>(); auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>(); horizontal_layout.set_spacing(0); for (size_t column = 0; column < columns; ++column) { - if (index < m_code_points.size()) { - // FIXME: Also emit U+FE0F for single code point emojis, currently - // they get shown as text glyphs if available. - // This will require buttons to don't calculate their length as 2, - // currently it just shows an ellipsis. It will also require some - // tweaking of the mechanism that is currently being used to insert - // which is a key event with a single code point. - StringBuilder builder; - builder.append(Utf32View(&m_code_points[index++], 1)); - auto emoji_text = builder.to_string(); - auto& button = horizontal_container.add<Button>(emoji_text); - button.set_fixed_size(button_size, button_size); - button.set_button_style(Gfx::ButtonStyle::Coolbar); - button.on_click = [this, button = &button](auto) { - m_selected_emoji_text = button->text(); - done(ExecResult::OK); - }; + if (index < m_emojis.size()) { + auto& emoji = m_emojis[index++]; + horizontal_container.add_child(*emoji.button); } else { horizontal_container.add<Widget>(); } diff --git a/Userland/Libraries/LibGUI/EmojiInputDialog.h b/Userland/Libraries/LibGUI/EmojiInputDialog.h index 214d774db8..acf8981270 100644 --- a/Userland/Libraries/LibGUI/EmojiInputDialog.h +++ b/Userland/Libraries/LibGUI/EmojiInputDialog.h @@ -13,6 +13,11 @@ namespace GUI { class EmojiInputDialog final : public Dialog { C_OBJECT(EmojiInputDialog); + struct Emoji { + u32 code_point { 0 }; + RefPtr<Button> button; + }; + public: String const& selected_emoji_text() const { return m_selected_emoji_text; } @@ -20,10 +25,11 @@ private: virtual void event(Core::Event&) override; explicit EmojiInputDialog(Window* parent_window); + Vector<Emoji> supported_emoji(); void update_displayed_emoji(); RefPtr<Widget> m_emojis_widget; - Vector<u32> m_code_points; + Vector<Emoji> m_emojis; String m_selected_emoji_text; }; |