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authorJelle Raaijmakers <jelle@gmta.nl>2022-09-08 16:12:50 +0200
committerTim Flynn <trflynn89@pm.me>2022-09-08 12:05:54 -0400
commit08204efe1fcce4b077759e998c46bb2f5f5cce7f (patch)
treecf9eb373dc5a69440e57e537413e471a11f0be26 /Userland
parent7ba6eb37fc315ea00c0017f578f84aaf749c7044 (diff)
downloadserenity-08204efe1fcce4b077759e998c46bb2f5f5cce7f.zip
LibGL: Set correct color material mode for `GL_AMBIENT_AND_DIFFUSE`
This was a silly mistake :^)
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Libraries/LibGL/Lighting.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Userland/Libraries/LibGL/Lighting.cpp b/Userland/Libraries/LibGL/Lighting.cpp
index f79f3e17bf..13dd3f7401 100644
--- a/Userland/Libraries/LibGL/Lighting.cpp
+++ b/Userland/Libraries/LibGL/Lighting.cpp
@@ -510,8 +510,7 @@ void GLContext::sync_light_state()
options.color_material_mode = GPU::ColorMaterialMode::Ambient;
break;
case GL_AMBIENT_AND_DIFFUSE:
- options.color_material_mode = GPU::ColorMaterialMode::Ambient;
- options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
+ options.color_material_mode = GPU::ColorMaterialMode::AmbientAndDiffuse;
break;
case GL_DIFFUSE:
options.color_material_mode = GPU::ColorMaterialMode::Diffuse;