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author | Jelle Raaijmakers <jelle@gmta.nl> | 2021-12-30 00:29:49 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-12-30 14:24:29 +0100 |
commit | f2d8fcb8308773809b1c15cc42976d739504e7cc (patch) | |
tree | 94a83f862623e86fb5835b11451ed47ff84f9634 /Userland | |
parent | 3a5f69b6f387464f4e9d625fc8a05e98eccaf80e (diff) | |
download | serenity-f2d8fcb8308773809b1c15cc42976d739504e7cc.zip |
LibGL: Remove `glPush/PopMatrix` debug spam
Even behind the `GL_DEBUG` macro this was too noisy.
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareGLContext.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp index 2e32999aaf..bff6046ea4 100644 --- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp +++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp @@ -436,8 +436,6 @@ void SoftwareGLContext::gl_push_matrix() RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); - dbgln_if(GL_DEBUG, "glPushMatrix(): Pushing matrix to the matrix stack (matrix_mode {})", m_current_matrix_mode); - switch (m_current_matrix_mode) { case GL_PROJECTION: RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() >= PROJECTION_MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW); @@ -462,8 +460,6 @@ void SoftwareGLContext::gl_pop_matrix() RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); - dbgln_if(GL_DEBUG, "glPopMatrix(): Popping matrix from matrix stack (matrix_mode = {})", m_current_matrix_mode); - switch (m_current_matrix_mode) { case GL_PROJECTION: RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() == 0, GL_STACK_UNDERFLOW); |