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authorAli Mohammad Pur <ali.mpfard@gmail.com>2021-04-24 18:11:22 +0430
committerAndreas Kling <kling@serenityos.org>2021-05-08 10:13:22 +0200
commiteff3c8a954dc5024792aaefe07e077337390bd64 (patch)
tree14672dc060150f6c0b7b0eaac160e0779219adac /Userland
parent193b53344a20d11d64b78775aaa2f69cc707967b (diff)
downloadserenity-eff3c8a954dc5024792aaefe07e077337390bd64.zip
LibGL: Implement glColor4(ub,f)v
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Libraries/LibGL/GL/gl.h4
-rw-r--r--Userland/Libraries/LibGL/GLColor.cpp20
2 files changed, 24 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h
index 2b392d73ac..173c6186ee 100644
--- a/Userland/Libraries/LibGL/GL/gl.h
+++ b/Userland/Libraries/LibGL/GL/gl.h
@@ -74,6 +74,10 @@ GLAPI void glBegin(GLenum mode);
GLAPI void glClear(GLbitfield mask);
GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
+GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+GLAPI void glColor4fv(const GLfloat* v);
+GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
+GLAPI void glColor4ubv(const GLubyte* v);
GLAPI void glEnd();
GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
GLAPI GLenum glGetError();
diff --git a/Userland/Libraries/LibGL/GLColor.cpp b/Userland/Libraries/LibGL/GLColor.cpp
index f848b0890f..28b5772741 100644
--- a/Userland/Libraries/LibGL/GLColor.cpp
+++ b/Userland/Libraries/LibGL/GLColor.cpp
@@ -14,3 +14,23 @@ void glColor3f(GLfloat r, GLfloat g, GLfloat b)
{
g_gl_context->gl_color(r, g, b, 1.0);
}
+
+void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ g_gl_context->gl_color(r, g, b, a);
+}
+
+void glColor4fv(const GLfloat* v)
+{
+ g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
+}
+
+void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+{
+ g_gl_context->gl_color(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
+}
+
+void glColor4ubv(const GLubyte* v)
+{
+ g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
+}