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authorTimothy Flynn <trflynn89@pm.me>2021-05-05 09:42:59 -0400
committerAndreas Kling <kling@serenityos.org>2021-05-05 21:38:45 +0200
commite1492e9a62bf0d4ff1dce5b933ba05cad8de270d (patch)
tree24f40829f0425f3593a4a97b8bb2415c310e42b2 /Userland
parent15f0ee1727c964aed73363b65b0b4270640ac370 (diff)
downloadserenity-e1492e9a62bf0d4ff1dce5b933ba05cad8de270d.zip
Solitaire: Place files in Solitaire namespace and rename main widget
The purpose is to allow the Solitaire widget to be used in GML. The macro to register a widget requires a namespace, so this moves all files in the application to the Solitaire namespace. This also renames the SolitaireWidget class to Game - this is to avoid the redundancy / verbosity of typing "Solitaire::SolitaireWidget", and matches many other games in Serenity (Breakout, 2048, etc.).
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Games/Solitaire/CMakeLists.txt2
-rw-r--r--Userland/Games/Solitaire/Card.cpp4
-rw-r--r--Userland/Games/Solitaire/Card.h4
-rw-r--r--Userland/Games/Solitaire/CardStack.cpp4
-rw-r--r--Userland/Games/Solitaire/CardStack.h4
-rw-r--r--Userland/Games/Solitaire/Game.cpp (renamed from Userland/Games/Solitaire/SolitaireWidget.cpp)54
-rw-r--r--Userland/Games/Solitaire/Game.h (renamed from Userland/Games/Solitaire/SolitaireWidget.h)16
-rw-r--r--Userland/Games/Solitaire/main.cpp6
8 files changed, 59 insertions, 35 deletions
diff --git a/Userland/Games/Solitaire/CMakeLists.txt b/Userland/Games/Solitaire/CMakeLists.txt
index 4a9d4e6c71..09ef04f528 100644
--- a/Userland/Games/Solitaire/CMakeLists.txt
+++ b/Userland/Games/Solitaire/CMakeLists.txt
@@ -1,8 +1,8 @@
set(SOURCES
Card.cpp
CardStack.cpp
+ Game.cpp
main.cpp
- SolitaireWidget.cpp
)
serenity_app(Solitaire ICON app-solitaire)
diff --git a/Userland/Games/Solitaire/Card.cpp b/Userland/Games/Solitaire/Card.cpp
index b1a98ba6d7..40c4d4d072 100644
--- a/Userland/Games/Solitaire/Card.cpp
+++ b/Userland/Games/Solitaire/Card.cpp
@@ -9,6 +9,8 @@
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
+namespace Solitaire {
+
static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
@@ -155,3 +157,5 @@ void Card::clear_and_draw(GUI::Painter& painter, const Color& background_color)
draw(painter);
save_old_position();
}
+
+}
diff --git a/Userland/Games/Solitaire/Card.h b/Userland/Games/Solitaire/Card.h
index 3cdd15513d..8a3c97cc47 100644
--- a/Userland/Games/Solitaire/Card.h
+++ b/Userland/Games/Solitaire/Card.h
@@ -13,6 +13,8 @@
#include <LibGfx/Rect.h>
#include <ctype.h>
+namespace Solitaire {
+
class Card final : public Core::Object {
C_OBJECT(Card)
public:
@@ -63,3 +65,5 @@ private:
bool m_moving { false };
bool m_upside_down { false };
};
+
+}
diff --git a/Userland/Games/Solitaire/CardStack.cpp b/Userland/Games/Solitaire/CardStack.cpp
index d859678507..8d77476db0 100644
--- a/Userland/Games/Solitaire/CardStack.cpp
+++ b/Userland/Games/Solitaire/CardStack.cpp
@@ -6,6 +6,8 @@
#include "CardStack.h"
+namespace Solitaire {
+
CardStack::CardStack()
: m_position({ 0, 0 })
, m_type(Invalid)
@@ -216,3 +218,5 @@ void CardStack::calculate_bounding_box()
m_bounding_box.set_size(Card::width + width, Card::height + height);
}
+
+}
diff --git a/Userland/Games/Solitaire/CardStack.h b/Userland/Games/Solitaire/CardStack.h
index 589da87443..d42fc5af18 100644
--- a/Userland/Games/Solitaire/CardStack.h
+++ b/Userland/Games/Solitaire/CardStack.h
@@ -9,6 +9,8 @@
#include "Card.h"
#include <AK/Vector.h>
+namespace Solitaire {
+
class CardStack final {
public:
enum Type {
@@ -78,3 +80,5 @@ private:
bool m_dirty { false };
Gfx::IntRect m_base;
};
+
+}
diff --git a/Userland/Games/Solitaire/SolitaireWidget.cpp b/Userland/Games/Solitaire/Game.cpp
index 19df773abf..0a22602087 100644
--- a/Userland/Games/Solitaire/SolitaireWidget.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -4,25 +4,27 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
-#include "SolitaireWidget.h"
+#include "Game.h"
#include <LibGUI/Painter.h>
#include <time.h>
+namespace Solitaire {
+
static const Color s_background_color { Color::from_rgb(0x008000) };
static constexpr uint8_t new_game_animation_delay = 5;
static constexpr int s_timer_interval_ms = 1000 / 60;
-SolitaireWidget::SolitaireWidget(Function<void(uint32_t)>&& on_score_update)
+Game::Game(Function<void(uint32_t)>&& on_score_update)
: m_on_score_update(move(on_score_update))
{
set_fill_with_background_color(false);
m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
- m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
- m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation4] = CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation3] = CardStack({ Game::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation2] = CardStack({ Game::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation1] = CardStack({ Game::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal);
@@ -32,7 +34,7 @@ SolitaireWidget::SolitaireWidget(Function<void(uint32_t)>&& on_score_update)
m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal);
}
-SolitaireWidget::~SolitaireWidget()
+Game::~Game()
{
}
@@ -41,11 +43,11 @@ static float rand_float()
return rand() / static_cast<float>(RAND_MAX);
}
-void SolitaireWidget::timer_event(Core::TimerEvent&)
+void Game::timer_event(Core::TimerEvent&)
{
if (m_game_over_animation) {
VERIFY(!m_animation.card().is_null());
- if (m_animation.card()->position().x() > SolitaireWidget::width || m_animation.card()->rect().right() < 0)
+ if (m_animation.card()->position().x() > Game::width || m_animation.card()->rect().right() < 0)
create_new_animation_card();
m_animation.tick();
@@ -57,18 +59,18 @@ void SolitaireWidget::timer_event(Core::TimerEvent&)
}
}
-void SolitaireWidget::create_new_animation_card()
+void Game::create_new_animation_card()
{
srand(time(nullptr));
auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
- card->set_position({ rand() % (SolitaireWidget::width - Card::width), rand() % (SolitaireWidget::height / 8) });
+ card->set_position({ rand() % (Game::width - Card::width), rand() % (Game::height / 8) });
- int x_sgn = card->position().x() > (SolitaireWidget::width / 2) ? -1 : 1;
+ int x_sgn = card->position().x() > (Game::width / 2) ? -1 : 1;
m_animation = Animation(card, rand_float() + .4f, x_sgn * ((rand() % 3) + 2), .6f + rand_float() * .4f);
}
-void SolitaireWidget::start_game_over_animation()
+void Game::start_game_over_animation()
{
if (m_game_over_animation)
return;
@@ -77,7 +79,7 @@ void SolitaireWidget::start_game_over_animation()
m_game_over_animation = true;
}
-void SolitaireWidget::stop_game_over_animation()
+void Game::stop_game_over_animation()
{
if (!m_game_over_animation)
return;
@@ -86,7 +88,7 @@ void SolitaireWidget::stop_game_over_animation()
update();
}
-void SolitaireWidget::setup()
+void Game::setup()
{
stop_game_over_animation();
stop_timer();
@@ -115,13 +117,13 @@ void SolitaireWidget::setup()
update();
}
-void SolitaireWidget::update_score(int to_add)
+void Game::update_score(int to_add)
{
m_score = max(static_cast<int>(m_score) + to_add, 0);
m_on_score_update(m_score);
}
-void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
+void Game::keydown_event(GUI::KeyEvent& event)
{
if (m_new_game_animation || m_game_over_animation)
return;
@@ -130,7 +132,7 @@ void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
start_game_over_animation();
}
-void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
+void Game::mousedown_event(GUI::MouseEvent& event)
{
GUI::Widget::mousedown_event(event);
@@ -183,7 +185,7 @@ void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
}
}
-void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
+void Game::mouseup_event(GUI::MouseEvent& event)
{
GUI::Widget::mouseup_event(event);
@@ -236,7 +238,7 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
m_has_to_repaint = true;
}
-void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
+void Game::mousemove_event(GUI::MouseEvent& event)
{
GUI::Widget::mousemove_event(event);
@@ -256,7 +258,7 @@ void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
m_has_to_repaint = true;
}
-void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
+void Game::doubleclick_event(GUI::MouseEvent& event)
{
GUI::Widget::doubleclick_event(event);
@@ -297,7 +299,7 @@ void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
m_has_to_repaint = true;
}
-void SolitaireWidget::check_for_game_over()
+void Game::check_for_game_over()
{
for (auto& stack : m_stacks) {
if (stack.type() != CardStack::Type::Foundation)
@@ -309,7 +311,7 @@ void SolitaireWidget::check_for_game_over()
start_game_over_animation();
}
-void SolitaireWidget::move_card(CardStack& from, CardStack& to)
+void Game::move_card(CardStack& from, CardStack& to)
{
auto card = from.pop();
@@ -325,7 +327,7 @@ void SolitaireWidget::move_card(CardStack& from, CardStack& to)
m_has_to_repaint = true;
}
-void SolitaireWidget::mark_intersecting_stacks_dirty(Card& intersecting_card)
+void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
{
for (auto& stack : m_stacks) {
if (intersecting_card.rect().intersects(stack.bounding_box())) {
@@ -335,7 +337,7 @@ void SolitaireWidget::mark_intersecting_stacks_dirty(Card& intersecting_card)
}
}
-void SolitaireWidget::paint_event(GUI::PaintEvent& event)
+void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Widget::paint_event(event);
@@ -412,3 +414,5 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
}
}
}
+
+}
diff --git a/Userland/Games/Solitaire/SolitaireWidget.h b/Userland/Games/Solitaire/Game.h
index b7efe3cc31..18e6d3d875 100644
--- a/Userland/Games/Solitaire/SolitaireWidget.h
+++ b/Userland/Games/Solitaire/Game.h
@@ -10,17 +10,19 @@
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
-class SolitaireWidget final : public GUI::Widget {
- C_OBJECT(SolitaireWidget)
+namespace Solitaire {
+
+class Game final : public GUI::Widget {
+ C_OBJECT(Game)
public:
static constexpr int width = 640;
static constexpr int height = 480;
- virtual ~SolitaireWidget() override;
+ virtual ~Game() override;
void setup();
private:
- SolitaireWidget(Function<void(uint32_t)>&& on_score_update);
+ Game(Function<void(uint32_t)>&& on_score_update);
class Animation {
public:
@@ -43,9 +45,9 @@ private:
VERIFY(!m_animation_card.is_null());
m_y_velocity += m_gravity;
- if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1 && m_y_velocity > 0) {
+ if (m_animation_card->position().y() + Card::height + m_y_velocity > Game::height + 1 && m_y_velocity > 0) {
m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
- m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
+ m_animation_card->rect().set_y(Game::height - Card::height);
m_animation_card->rect().translate_by(m_x_velocity, 0);
} else {
m_animation_card->rect().translate_by(m_x_velocity, m_y_velocity);
@@ -119,3 +121,5 @@ private:
uint32_t m_score { 0 };
Function<void(uint32_t)> m_on_score_update;
};
+
+}
diff --git a/Userland/Games/Solitaire/main.cpp b/Userland/Games/Solitaire/main.cpp
index 3fcdf5152e..0b8423f30a 100644
--- a/Userland/Games/Solitaire/main.cpp
+++ b/Userland/Games/Solitaire/main.cpp
@@ -4,7 +4,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
-#include "SolitaireWidget.h"
+#include "Game.h"
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
@@ -37,9 +37,9 @@ int main(int argc, char** argv)
auto window = GUI::Window::construct();
window->set_resizable(false);
- window->resize(SolitaireWidget::width, SolitaireWidget::height);
+ window->resize(Solitaire::Game::width, Solitaire::Game::height);
- auto widget = SolitaireWidget::construct([&](uint32_t score) {
+ auto widget = Solitaire::Game::construct([&](uint32_t score) {
window->set_title(String::formatted("Score: {} - Solitaire", score));
});