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authorJelle Raaijmakers <jelle@gmta.nl>2023-05-19 00:26:34 +0200
committerAndreas Kling <kling@serenityos.org>2023-05-19 18:36:36 +0200
commit6242d8e023d1344f15a2e689297d481fb50d565a (patch)
treeb08465a200e41f4a30ad2149d0f0e0c6c42462ac /Userland
parent31fa44953846111ba880db8099594cf283efa3ee (diff)
downloadserenity-6242d8e023d1344f15a2e689297d481fb50d565a.zip
LibGfx: Implement box sampling image scaling
Box sampling is a scaling algorithm that averages all the pixels that form the source for the target pixel. For example, if you would resize a 9x9 image to 3x3, each target pixel would encompass a 3x3 pixel area in the source image. Box sampling is a near perfect scaling algorithm for downscaling. When upscaling with this algorithm, the result is similar to nearest neighbor or smooth pixels.
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Libraries/LibGfx/Painter.cpp74
-rw-r--r--Userland/Libraries/LibGfx/Painter.h1
2 files changed, 75 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGfx/Painter.cpp b/Userland/Libraries/LibGfx/Painter.cpp
index c0fc923411..55a6a46744 100644
--- a/Userland/Libraries/LibGfx/Painter.cpp
+++ b/Userland/Libraries/LibGfx/Painter.cpp
@@ -1180,6 +1180,74 @@ ALWAYS_INLINE static void do_draw_integer_scaled_bitmap(Gfx::Bitmap& target, Int
}
}
+template<bool has_alpha_channel, typename GetPixel>
+ALWAYS_INLINE static void do_draw_box_sampled_scaled_bitmap(Gfx::Bitmap& target, IntRect const& dst_rect, IntRect const& clipped_rect, Gfx::Bitmap const& source, FloatRect const& src_rect, GetPixel get_pixel, float opacity)
+{
+ float source_pixel_width = src_rect.width() / dst_rect.width();
+ float source_pixel_height = src_rect.height() / dst_rect.height();
+ float source_pixel_area = source_pixel_width * source_pixel_height;
+ FloatRect const pixel_box = { 0.f, 0.f, 1.f, 1.f };
+
+ // FIXME: FloatRect.right() and .bottom() subtract 1 since that is what IntRect does as well.
+ // This is obviously wrong and causes issues with at least .intersect(). Probably the
+ // best course of action is to fix Rect's behavior for .right() and .bottom(), and then
+ // replace this with FloatRect.intersected(...).size().area().
+ auto float_rect_intersection_area_fixme = [](FloatRect const& a, FloatRect const& b) -> float {
+ float intersected_left = max(a.left(), b.left());
+ float intersected_right = min(a.left() + a.width(), b.left() + b.width());
+ float intersected_top = max(a.top(), b.top());
+ float intersected_bottom = min(a.top() + a.height(), b.top() + b.height());
+ if (intersected_left >= intersected_right || intersected_top >= intersected_bottom)
+ return 0.f;
+ return (intersected_right - intersected_left) * (intersected_bottom - intersected_top);
+ };
+
+ for (int y = clipped_rect.top(); y <= clipped_rect.bottom(); ++y) {
+ auto* scanline = reinterpret_cast<Color*>(target.scanline(y));
+ for (int x = clipped_rect.left(); x <= clipped_rect.right(); ++x) {
+ // Project the destination pixel in the source image
+ FloatRect const source_box = {
+ src_rect.left() + (x - dst_rect.x()) * source_pixel_width,
+ src_rect.top() + (y - dst_rect.y()) * source_pixel_height,
+ source_pixel_width,
+ source_pixel_height,
+ };
+ IntRect enclosing_source_box = enclosing_int_rect(source_box).intersected(source.rect());
+
+ // Sum the contribution of all source pixels inside the projected pixel
+ float red_accumulator = 0.f;
+ float green_accumulator = 0.f;
+ float blue_accumulator = 0.f;
+ float total_area = 0.f;
+ for (int sy = enclosing_source_box.y(); sy <= enclosing_source_box.bottom(); ++sy) {
+ for (int sx = enclosing_source_box.x(); sx <= enclosing_source_box.right(); ++sx) {
+ float area = float_rect_intersection_area_fixme(source_box, pixel_box.translated(sx, sy));
+
+ auto pixel = get_pixel(source, sx, sy);
+ area *= pixel.alpha() / 255.f;
+
+ red_accumulator += pixel.red() * area;
+ green_accumulator += pixel.green() * area;
+ blue_accumulator += pixel.blue() * area;
+ total_area += area;
+ }
+ }
+
+ Color src_pixel = {
+ round_to<u8>(min(red_accumulator / total_area, 255.f)),
+ round_to<u8>(min(green_accumulator / total_area, 255.f)),
+ round_to<u8>(min(blue_accumulator / total_area, 255.f)),
+ round_to<u8>(min(total_area * 255.f / source_pixel_area * opacity, 255.f)),
+ };
+
+ if constexpr (has_alpha_channel)
+ scanline[x] = scanline[x].blend(src_pixel);
+ else
+ scanline[x] = src_pixel;
+ }
+ }
+}
+
template<bool has_alpha_channel, Painter::ScalingMode scaling_mode, typename GetPixel>
ALWAYS_INLINE static void do_draw_scaled_bitmap(Gfx::Bitmap& target, IntRect const& dst_rect, IntRect const& clipped_rect, Gfx::Bitmap const& source, FloatRect const& src_rect, GetPixel get_pixel, float opacity)
{
@@ -1208,6 +1276,9 @@ ALWAYS_INLINE static void do_draw_scaled_bitmap(Gfx::Bitmap& target, IntRect con
}
}
+ if constexpr (scaling_mode == Painter::ScalingMode::BoxSampling)
+ return do_draw_box_sampled_scaled_bitmap<has_alpha_channel>(target, dst_rect, clipped_rect, source, src_rect, get_pixel, opacity);
+
bool has_opacity = opacity != 1.f;
i64 shift = 1ll << 32;
i64 fractional_mask = shift - 1;
@@ -1307,6 +1378,9 @@ ALWAYS_INLINE static void do_draw_scaled_bitmap(Gfx::Bitmap& target, IntRect con
case Painter::ScalingMode::BilinearBlend:
do_draw_scaled_bitmap<has_alpha_channel, Painter::ScalingMode::BilinearBlend>(target, dst_rect, clipped_rect, source, src_rect, get_pixel, opacity);
break;
+ case Painter::ScalingMode::BoxSampling:
+ do_draw_scaled_bitmap<has_alpha_channel, Painter::ScalingMode::BoxSampling>(target, dst_rect, clipped_rect, source, src_rect, get_pixel, opacity);
+ break;
case Painter::ScalingMode::None:
do_draw_scaled_bitmap<has_alpha_channel, Painter::ScalingMode::None>(target, dst_rect, clipped_rect, source, src_rect, get_pixel, opacity);
break;
diff --git a/Userland/Libraries/LibGfx/Painter.h b/Userland/Libraries/LibGfx/Painter.h
index 508bcac814..07f9eb6d5a 100644
--- a/Userland/Libraries/LibGfx/Painter.h
+++ b/Userland/Libraries/LibGfx/Painter.h
@@ -45,6 +45,7 @@ public:
NearestNeighbor,
SmoothPixels,
BilinearBlend,
+ BoxSampling,
None,
};