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author | Stephan Unverwerth <s.unverwerth@gmx.de> | 2021-04-18 15:29:04 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-05-08 10:13:22 +0200 |
commit | 0c5d61ae8834763a4d56fe047df0cca137b254dc (patch) | |
tree | 966318c7376680bfd985c72a57e75f7b61b1995f /Userland | |
parent | b0e5e78a01471c39ac8e4aaac05b1b2f48f71973 (diff) | |
download | serenity-0c5d61ae8834763a4d56fe047df0cca137b254dc.zip |
LibGfx: Add Vector4 class
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/Libraries/LibGfx/Vector4.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGfx/Vector4.h b/Userland/Libraries/LibGfx/Vector4.h new file mode 100644 index 0000000000..c48d349565 --- /dev/null +++ b/Userland/Libraries/LibGfx/Vector4.h @@ -0,0 +1,112 @@ +/* + * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de> + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#pragma once + +#include <math.h> + +namespace Gfx { +template<typename T> +class Vector4 final { +public: + Vector4() = default; + Vector4(T x, T y, T z, T w) + : m_x(x) + , m_y(y) + , m_z(z) + , m_w(w) + { + } + + T x() const { return m_x; } + T y() const { return m_y; } + T z() const { return m_z; } + T w() const { return m_w; } + + void set_x(T value) { m_x = value; } + void set_y(T value) { m_y = value; } + void set_z(T value) { m_z = value; } + void set_w(T value) { m_w = value; } + + Vector4 operator+(const Vector4& other) const + { + return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w); + } + + Vector4 operator-(const Vector4& other) const + { + return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w); + } + + Vector4 operator*(T f) const + { + return Vector4(m_x * f, m_y * f, m_z * f, m_w * f); + } + + Vector4 operator/(T f) const + { + return Vector4(m_x / f, m_y / f, m_z / f, m_w / f); + } + + T dot(const Vector4& other) const + { + return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w; + } + + Vector4 normalized() const + { + T inv_length = 1 / length(); + return *this * inv_length; + } + + Vector4 clamped(T m, T x) const + { + Vector4 copy { *this }; + copy.clamp(m, x); + return copy; + } + + void clamp(T min_value, T max_value) + { + m_x = max(min_value, m_x); + m_y = max(min_value, m_y); + m_z = max(min_value, m_z); + m_w = max(min_value, m_w); + m_x = min(max_value, m_x); + m_y = min(max_value, m_y); + m_z = min(max_value, m_z); + m_w = min(max_value, m_w); + } + + void normalize() + { + T inv_length = 1 / length(); + m_x *= inv_length; + m_y *= inv_length; + m_z *= inv_length; + m_w *= inv_length; + } + + T length() const + { + return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w); + } + +private: + T m_x; + T m_y; + T m_z; + T m_w; +}; + +typedef Vector4<float> FloatVector4; +typedef Vector4<double> DoubleVector4; + +} + +using Gfx::DoubleVector4; +using Gfx::FloatVector4; +using Gfx::Vector4; |