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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-07 08:53:57 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-07 08:56:26 +0100 |
commit | 443d1c2237d63e99bae9f20450769670a3490eb2 (patch) | |
tree | a7c377590f165feb48e9240990ed46097b4e0871 /Userland/mkdir.cpp | |
parent | 1f159eaab0ad6791f35842eb3e6f3c746f3101aa (diff) | |
download | serenity-443d1c2237d63e99bae9f20450769670a3490eb2.zip |
WindowServer: Coordinate double-buffering with the BochsVGA card.
Use the BochsVGA card's virtual-height + virtual-y features to implement
a "hardware double buffering" type scheme.
This is a performance degradation since we now draw a bunch more than before.
But there's also no tearing or cursor flickering. I'm gonna commit this and
try to improve upon it. :^)
Diffstat (limited to 'Userland/mkdir.cpp')
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