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authorAndreas Kling <awesomekling@gmail.com>2019-02-07 08:53:57 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-07 08:56:26 +0100
commit443d1c2237d63e99bae9f20450769670a3490eb2 (patch)
treea7c377590f165feb48e9240990ed46097b4e0871 /Userland/mkdir.cpp
parent1f159eaab0ad6791f35842eb3e6f3c746f3101aa (diff)
downloadserenity-443d1c2237d63e99bae9f20450769670a3490eb2.zip
WindowServer: Coordinate double-buffering with the BochsVGA card.
Use the BochsVGA card's virtual-height + virtual-y features to implement a "hardware double buffering" type scheme. This is a performance degradation since we now draw a bunch more than before. But there's also no tearing or cursor flickering. I'm gonna commit this and try to improve upon it. :^)
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