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authorLiav A <liavalb@gmail.com>2022-07-13 20:20:27 +0300
committerLinus Groh <mail@linusgroh.de>2022-07-13 19:15:17 +0100
commitcd8bcd06c69e51a1782c01ab367eb011253f01df (patch)
tree3438950b0a94aef18f5f493104e2ac34749334b1 /Userland/Utilities/uname.cpp
parentf052b9574c3ddba0e4db2f08e806931f4882d26a (diff)
downloadserenity-cd8bcd06c69e51a1782c01ab367eb011253f01df.zip
Kernel/Graphics: Allocate VGA window region according to the usual rules
We should not allocate a kernel region inside the constructor of the VGATextModeConsole class. We do use MUST() because allocation cannot fail at this point, but that happens in the static factory method instead.
Diffstat (limited to 'Userland/Utilities/uname.cpp')
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