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author | Liav A <liavalb@gmail.com> | 2022-07-13 20:20:27 +0300 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-07-13 19:15:17 +0100 |
commit | cd8bcd06c69e51a1782c01ab367eb011253f01df (patch) | |
tree | 3438950b0a94aef18f5f493104e2ac34749334b1 /Userland/Utilities/cal.cpp | |
parent | f052b9574c3ddba0e4db2f08e806931f4882d26a (diff) | |
download | serenity-cd8bcd06c69e51a1782c01ab367eb011253f01df.zip |
Kernel/Graphics: Allocate VGA window region according to the usual rules
We should not allocate a kernel region inside the constructor of the
VGATextModeConsole class. We do use MUST() because allocation cannot
fail at this point, but that happens in the static factory method
instead.
Diffstat (limited to 'Userland/Utilities/cal.cpp')
0 files changed, 0 insertions, 0 deletions