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authorthankyouverycool <66646555+thankyouverycool@users.noreply.github.com>2022-08-17 19:43:52 -0400
committerAndreas Kling <kling@serenityos.org>2022-08-25 13:28:50 +0200
commita1dceb5b97480100e5f03aaee53ee3cbfa549c26 (patch)
tree7bb1f266eb52ac4be0c7a96bee227a98208310e4 /Userland/Services/WindowServer/Window.cpp
parentb180132c878f7ec4fc768c422e7e171abf0cefb1 (diff)
downloadserenity-a1dceb5b97480100e5f03aaee53ee3cbfa549c26.zip
WindowServer: Remove nudge_into_desktop() from Window
Positioning windows outside visible coordinates is valid if sometimes curious behavior, but it shouldn't be considered misbehavior by default. There are multiple ways to recover windows with obscured title bars, and this function papers over actual resize bugs and is no longer needed to normalize window size, so let's remove it for now.
Diffstat (limited to 'Userland/Services/WindowServer/Window.cpp')
-rw-r--r--Userland/Services/WindowServer/Window.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/Userland/Services/WindowServer/Window.cpp b/Userland/Services/WindowServer/Window.cpp
index cabcfdface..43fc259806 100644
--- a/Userland/Services/WindowServer/Window.cpp
+++ b/Userland/Services/WindowServer/Window.cpp
@@ -190,52 +190,6 @@ bool Window::apply_minimum_size(Gfx::IntRect& rect)
return did_size_clamp;
}
-void Window::nudge_into_desktop(Screen* target_screen, bool force_titlebar_visible)
-{
- if (!target_screen) {
- // If no explicit target screen was supplied,
- // guess based on the current frame rectangle
- target_screen = &Screen::closest_to_rect(rect());
- }
- Gfx::IntRect arena = WindowManager::the().arena_rect_for_type(*target_screen, type());
- auto min_visible = 1;
- switch (type()) {
- case WindowType::Normal:
- min_visible = 30;
- break;
- case WindowType::Desktop:
- set_rect(arena);
- return;
- default:
- break;
- }
-
- // Push the frame around such that at least `min_visible` pixels of the *frame* are in the desktop rect.
- auto old_frame_rect = frame().rect();
- Gfx::IntRect new_frame_rect = {
- clamp(old_frame_rect.x(), arena.left() + min_visible - width(), arena.right() - min_visible),
- clamp(old_frame_rect.y(), arena.top() + min_visible - height(), arena.bottom() - min_visible),
- old_frame_rect.width(),
- old_frame_rect.height(),
- };
-
- // Make sure that at least half of the titlebar is visible.
- auto min_frame_y = arena.top() - (y() - old_frame_rect.y()) / 2;
- if (force_titlebar_visible && new_frame_rect.y() < min_frame_y) {
- new_frame_rect.set_y(min_frame_y);
- }
-
- // Deduce new window rect:
- Gfx::IntRect new_window_rect = {
- x() + new_frame_rect.x() - old_frame_rect.x(),
- y() + new_frame_rect.y() - old_frame_rect.y(),
- width(),
- height(),
- };
-
- set_rect(new_window_rect);
-}
-
void Window::set_minimum_size(Gfx::IntSize const& size)
{
VERIFY(size.width() >= 0 && size.height() >= 0);