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author | Jelle Raaijmakers <jelle@gmta.nl> | 2022-10-19 21:37:16 +0200 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-10-19 22:22:58 +0200 |
commit | 91cec51b991406893e16412b14f05aba2eb4c193 (patch) | |
tree | 984786f65ca7092e9d041ce5d6aec5fa5ab440b6 /Userland/Services/WebDriver | |
parent | 00b21fba57ca9fb850f1d37b6b27e744c3670907 (diff) | |
download | serenity-91cec51b991406893e16412b14f05aba2eb4c193.zip |
LibGL: Correctly normalize different vertex attribute type pointers
According to the OpenGL 2.0 spec ยง 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.
Diffstat (limited to 'Userland/Services/WebDriver')
0 files changed, 0 insertions, 0 deletions