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authorJelle Raaijmakers <jelle@gmta.nl>2022-10-19 21:37:16 +0200
committerLinus Groh <mail@linusgroh.de>2022-10-19 22:22:58 +0200
commit91cec51b991406893e16412b14f05aba2eb4c193 (patch)
tree984786f65ca7092e9d041ce5d6aec5fa5ab440b6 /Userland/Services/WebDriver
parent00b21fba57ca9fb850f1d37b6b27e744c3670907 (diff)
downloadserenity-91cec51b991406893e16412b14f05aba2eb4c193.zip
LibGL: Correctly normalize different vertex attribute type pointers
According to the OpenGL 2.0 spec ยง 2.8, the data for each attribute type pointer is normalized according to the type. The only exception to this is `glVertexAttribPointer` which accepts a `normalized` parameter, but we have not yet implemented that API.
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