diff options
author | Jelle Raaijmakers <jelle@gmta.nl> | 2021-05-29 00:50:10 +0200 |
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committer | Ali Mohammad Pur <Ali.mpfard@gmail.com> | 2021-05-29 21:58:51 +0430 |
commit | 80a84f726ef98e6c3c7f303d6da478f1848eb9f8 (patch) | |
tree | d3959fd7420afa0d2d881695f398bf3233115511 /Userland/Libraries | |
parent | 3cf835af6d85a8364123116199b24a83d63aee40 (diff) | |
download | serenity-80a84f726ef98e6c3c7f303d6da478f1848eb9f8.zip |
LibGUI/TreeView: Implement Home/End/PageUp/PageDn navigation
This adds an implementation for the Home, End, Page Up and Page Down
cursor movements for TreeView.
Also, the Up and Down movement implementations are replaced by a more
efficient traversal mechanism: whereas the old code would walk over all
visible nodes every time, the new code only evaluates relevant sibling
and parent indices.
Diffstat (limited to 'Userland/Libraries')
-rw-r--r-- | Userland/Libraries/LibGUI/TreeView.cpp | 146 |
1 files changed, 105 insertions, 41 deletions
diff --git a/Userland/Libraries/LibGUI/TreeView.cpp b/Userland/Libraries/LibGUI/TreeView.cpp index 39ac1b76c6..c77991be16 100644 --- a/Userland/Libraries/LibGUI/TreeView.cpp +++ b/Userland/Libraries/LibGUI/TreeView.cpp @@ -472,54 +472,118 @@ void TreeView::keydown_event(KeyEvent& event) void TreeView::move_cursor(CursorMovement movement, SelectionUpdate selection_update) { + auto& model = *this->model(); + + auto find_last_index_in_tree = [&](const ModelIndex tree_index) -> ModelIndex { + auto last_index = tree_index; + size_t row_count = model.row_count(last_index); + while (row_count > 0) { + last_index = model.index(row_count - 1, model.tree_column(), last_index); + + if (last_index.is_valid()) { + if (model.row_count(last_index) == 0) + break; + auto& metadata = ensure_metadata_for_index(last_index); + if (!metadata.open) + break; + } + + row_count = model.row_count(last_index); + } + return last_index; + }; + + auto step_up = [&](const ModelIndex current_index) -> ModelIndex { + // Traverse into parent index if we're at the top of our subtree + if (current_index.row() == 0) { + auto parent_index = current_index.parent(); + if (parent_index.is_valid()) + return parent_index; + return current_index; + } + + // If previous index is closed, move to it immediately + auto previous_index = model.index(current_index.row() - 1, model.tree_column(), current_index.parent()); + if (model.row_count(previous_index) == 0) + return previous_index; + auto& metadata = ensure_metadata_for_index(previous_index); + if (!metadata.open) + return previous_index; + + // Return very last index inside of open previous index + return find_last_index_in_tree(previous_index); + }; + + auto step_down = [&](const ModelIndex current_index) -> ModelIndex { + if (!current_index.is_valid()) + return current_index; + + // Step in when node is open + if (model.row_count(current_index) > 0) { + auto& metadata = ensure_metadata_for_index(current_index); + if (metadata.open) + return model.index(0, model.tree_column(), current_index); + } + + // Find the parent index in which we must step one down + auto child_index = current_index; + auto parent_index = child_index.parent(); + int row_count = model.row_count(parent_index); + while (child_index.is_valid() && child_index.row() >= row_count - 1) { + child_index = parent_index; + parent_index = parent_index.parent(); + row_count = model.row_count(parent_index); + } + + // Step one down + if (!child_index.is_valid()) + return current_index; + return model.index(child_index.row() + 1, child_index.column(), parent_index); + }; + switch (movement) { case CursorMovement::Up: { - ModelIndex previous_index; - ModelIndex found_index; - traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int) { - if (index == cursor_index()) { - found_index = previous_index; - return IterationDecision::Break; - } - previous_index = index; - return IterationDecision::Continue; - }); - if (found_index.is_valid()) - set_cursor(found_index, selection_update); + auto new_index = step_up(cursor_index()); + if (new_index.is_valid()) + set_cursor(new_index, selection_update); break; } case CursorMovement::Down: { - ModelIndex previous_index; - ModelIndex found_index; - traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int) { - if (previous_index == cursor_index()) { - found_index = index; - return IterationDecision::Break; - } - previous_index = index; - return IterationDecision::Continue; - }); - if (found_index.is_valid()) - set_cursor(found_index, selection_update); + auto new_index = step_down(cursor_index()); + if (new_index.is_valid()) + set_cursor(new_index, selection_update); + return; + } + case CursorMovement::Home: { + ModelIndex first_index = model.index(0, model.tree_column(), ModelIndex()); + if (first_index.is_valid()) + set_cursor(first_index, selection_update); + return; + } + case CursorMovement::End: { + auto last_index = find_last_index_in_tree({}); + if (last_index.is_valid()) + set_cursor(last_index, selection_update); + return; + } + case CursorMovement::PageUp: { + const int items_per_page = visible_content_rect().height() / row_height(); + auto new_index = cursor_index(); + for (int step = 0; step < items_per_page; ++step) + new_index = step_up(new_index); + if (new_index.is_valid()) + set_cursor(new_index, selection_update); + return; + } + case CursorMovement::PageDown: { + const int items_per_page = visible_content_rect().height() / row_height(); + auto new_index = cursor_index(); + for (int step = 0; step < items_per_page; ++step) + new_index = step_down(new_index); + if (new_index.is_valid()) + set_cursor(new_index, selection_update); return; } - - case CursorMovement::Home: - // FIXME: Implement. - break; - - case CursorMovement::End: - // FIXME: Implement. - break; - - case CursorMovement::PageUp: - // FIXME: Implement. - break; - - case CursorMovement::PageDown: - // FIXME: Implement. - break; - case CursorMovement::Left: case CursorMovement::Right: // There is no left/right in a treeview, those keys expand/collapse items instead. |