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author | AnotherTest <ali.mpfard@gmail.com> | 2021-04-15 18:41:13 +0430 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-04-15 17:50:16 +0200 |
commit | 801daf47f04ef8a353783f8331ef260336670d72 (patch) | |
tree | 234455e3410963c7f741d8168c539ba569b7cd9f /Userland/Libraries/LibWeb | |
parent | 6c05d6d3706bc2d3ebda1fed641dfa9c903100f3 (diff) | |
download | serenity-801daf47f04ef8a353783f8331ef260336670d72.zip |
LibGfx+LibWeb: Wire up CanvasRenderingContext2D.ellipse()
Note that this is *extremely* naive, and not very good at being correct.
Diffstat (limited to 'Userland/Libraries/LibWeb')
3 files changed, 65 insertions, 0 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp index 4ef8f59063..00bc5029f2 100644 --- a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp +++ b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp @@ -188,6 +188,65 @@ void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, f m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y }); } +void CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise) +{ + ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise); +} + +void CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise) +{ + if ((!counter_clockwise && (end_angle - start_angle) >= M_TAU) + || (counter_clockwise && (start_angle - end_angle) >= M_TAU)) { + start_angle = 0; + end_angle = M_TAU; + } else { + start_angle = fmodf(start_angle, M_TAU); + end_angle = fmodf(end_angle, M_TAU); + } + + // Then, figure out where the ends of the arc are. + // To do so, we can pretend that the center of this ellipse is at (0, 0), + // and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`. + // The sign of the resulting relative positions is just whether our angle is on one of the left quadrants. + auto sin_rotation = sinf(rotation); + auto cos_rotation = cosf(rotation); + + auto resolve_point_with_angle = [&](float angle) { + auto tan_relative = tanf(angle); + auto tan2 = tan_relative * tan_relative; + + auto ab = radius_x * radius_y; + auto a2 = radius_x * radius_x; + auto b2 = radius_y * radius_y; + auto sqrt = sqrtf(b2 + a2 * tan2); + + auto relative_x_position = ab / sqrt; + auto relative_y_position = ab * tan_relative / sqrt; + + // Make sure to set the correct sign + float sn = sinf(angle) >= 0 ? 1 : -1; + relative_x_position *= sn; + relative_y_position *= sn; + + // Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin. + auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation; + auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation; + return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y }; + }; + + auto start_point = resolve_point_with_angle(start_angle); + auto end_point = resolve_point_with_angle(end_angle); + + m_path.move_to(start_point); + + auto delta_theta = end_angle - start_angle; + + // FIXME: This is still goofy for some values. + m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise); + + m_path.close(); +} + void CanvasRenderingContext2D::rect(float x, float y, float width, float height) { m_path.move_to({ x, y }); diff --git a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.h b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.h index 352ffba31b..c083f1b574 100644 --- a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.h +++ b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.h @@ -74,6 +74,9 @@ public: void move_to(float x, float y); void line_to(float x, float y); void quadratic_curve_to(float cx, float cy, float x, float y); + + void arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise); + void ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise); void rect(float x, float y, float width, float height); void stroke(); diff --git a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.idl b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.idl index 5109c016a9..25b87241fb 100644 --- a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.idl +++ b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.idl @@ -15,6 +15,9 @@ interface CanvasRenderingContext2D { undefined moveTo(double x, double y); undefined lineTo(double x, double y); undefined quadraticCurveTo(double cpx, double cpy, double x, double y); + + undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean counterclockwise = false); + undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean counterclockwise = false); undefined rect(double x, double y, double width, double height); undefined drawImage(HTMLImageElement image, double dx, double dy); |