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author | Sam Atkins <atkinssj@serenityos.org> | 2022-03-21 17:13:52 +0000 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-03-22 15:47:36 +0100 |
commit | 404a7cb63a66171d06b1672c8de60b7844485394 (patch) | |
tree | 26d7ff509ea77bf5dd065cd3a2b9eccffe67e7cc /Userland/Libraries/LibWeb | |
parent | 75ec960495637d7f866e58be4208509729369431 (diff) | |
download | serenity-404a7cb63a66171d06b1672c8de60b7844485394.zip |
LibGfx+LibWeb: Use floats not doubles to create HSL colors
There's really no reason to use doubles here, except at the time I
wanted to use doubles everywhere in CSS. I now realize that is
excessive, so everything can be floats instead.
Diffstat (limited to 'Userland/Libraries/LibWeb')
-rw-r--r-- | Userland/Libraries/LibWeb/CSS/Parser/Parser.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Userland/Libraries/LibWeb/CSS/Parser/Parser.cpp b/Userland/Libraries/LibWeb/CSS/Parser/Parser.cpp index 880ee41a22..39eb93b009 100644 --- a/Userland/Libraries/LibWeb/CSS/Parser/Parser.cpp +++ b/Userland/Libraries/LibWeb/CSS/Parser/Parser.cpp @@ -2530,9 +2530,9 @@ Optional<Color> Parser::parse_color(StyleComponentValueRule const& component_val && s_val.is(Token::Type::Percentage) && l_val.is(Token::Type::Percentage)) { - auto h = h_val.number_value(); - auto s = s_val.percentage() / 100.0; - auto l = l_val.percentage() / 100.0; + auto h = static_cast<float>(h_val.number_value()); + auto s = static_cast<float>(s_val.percentage() / 100.0f); + auto l = static_cast<float>(l_val.percentage() / 100.0f); return Color::from_hsl(h, s, l); } } else if (function.name().equals_ignoring_case("hsla")) { @@ -2549,10 +2549,10 @@ Optional<Color> Parser::parse_color(StyleComponentValueRule const& component_val && l_val.is(Token::Type::Percentage) && a_val.is(Token::Type::Number)) { - auto h = h_val.number_value(); - auto s = s_val.percentage() / 100.0; - auto l = l_val.percentage() / 100.0; - auto a = a_val.number_value(); + auto h = static_cast<float>(h_val.number_value()); + auto s = static_cast<float>(s_val.percentage() / 100.0f); + auto l = static_cast<float>(l_val.percentage() / 100.0f); + auto a = static_cast<float>(a_val.number_value()); return Color::from_hsla(h, s, l, a); } } |