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authorSam Atkins <atkinssj@serenityos.org>2022-03-24 19:15:16 +0000
committerAndreas Kling <kling@serenityos.org>2022-03-24 20:30:26 +0100
commit1499d2421e9f95071774f70a56deeee0a65a1eac (patch)
tree08454f2471c770375b13ec9a1a88eef170dcf463 /Userland/Libraries/LibWeb
parent05f9146af86dd48af1780a6fc1d11e7888c89c3f (diff)
downloadserenity-1499d2421e9f95071774f70a56deeee0a65a1eac.zip
LibWeb: Align text shadows the same way we align text
This makes the shadow line-up correctly on Acid3. :^)
Diffstat (limited to 'Userland/Libraries/LibWeb')
-rw-r--r--Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp b/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
index 6942f63773..51b1b0903a 100644
--- a/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
+++ b/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
@@ -159,7 +159,7 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
Gfx::Painter shadow_painter { *shadow_bitmap };
shadow_painter.set_font(context.painter().font());
// FIXME: "Spread" the shadow somehow.
- shadow_painter.draw_text(text_rect, fragment.text(), Gfx::TextAlignment::TopLeft, layer.color);
+ shadow_painter.draw_text(text_rect, fragment.text(), Gfx::TextAlignment::CenterLeft, layer.color);
// Blur
Gfx::FastBoxBlurFilter filter(*shadow_bitmap);