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authorLinus Groh <mail@linusgroh.de>2022-08-16 20:33:17 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-23 13:58:30 +0100
commitf3117d46dc872a2d0f57273293b5691777b06279 (patch)
treed16e8d78bfc9c94e3e6d4188f8a853a148b2b5c8 /Userland/Libraries/LibWeb/WebGL
parent5398dcc55e1b8279f6b3edf62ad249a27b4f2f64 (diff)
downloadserenity-f3117d46dc872a2d0f57273293b5691777b06279.zip
LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits. A first big step into the direction of no longer having to pass a realm (or currently, a global object) trough layers upon layers of AOs! Unlike the create() APIs we can safely assume that this is only ever called when a running execution context and therefore current realm exists. If not, you can always manually allocate the Error and put it in a Completion :^) In the spec, throw exceptions implicitly use the current realm's intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
Diffstat (limited to 'Userland/Libraries/LibWeb/WebGL')
-rw-r--r--Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp b/Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp
index 648c6c565e..180a288e3c 100644
--- a/Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp
+++ b/Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp
@@ -16,7 +16,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
// NOTE: This code was generated by the IDL code generator and then cleaned up.
if (!value.is_nullish() && !value.is_object())
- return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
+ return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
WebGLContextAttributes context_attributes {};
@@ -109,7 +109,7 @@ JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attribute
else if (power_preference_string == "default"sv)
power_preference_value = WebGLPowerPreference::Default;
else
- return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
+ return vm.throw_completion<JS::TypeError>(JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
}
context_attributes.power_preference = power_preference_value;