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authorAndreas Kling <kling@serenityos.org>2022-08-28 13:42:07 +0200
committerAndreas Kling <kling@serenityos.org>2022-09-06 00:27:09 +0200
commit6f433c86564c24d47d520cb5bdcc2209d724ac96 (patch)
tree886a2f727782e466e99c61c628637872c1b7403f /Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp
parentbb547ce1c4251e3689287eac845593398a379ca5 (diff)
downloadserenity-6f433c86564c24d47d520cb5bdcc2209d724ac96.zip
LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
Diffstat (limited to 'Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp')
-rw-r--r--Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp
index aaf6ffe8cf..3ed7f77264 100644
--- a/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp
+++ b/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.cpp
@@ -12,7 +12,7 @@
namespace Web::WebGL {
WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
- : RefCountForwarder(canvas_element)
+ : m_canvas_element(canvas_element)
, m_context(move(context))
, m_context_creation_parameters(move(context_creation_parameters))
, m_actual_context_parameters(move(actual_context_parameters))
@@ -69,17 +69,17 @@ void WebGLRenderingContextBase::present()
HTML::HTMLCanvasElement& WebGLRenderingContextBase::canvas_element()
{
- return ref_count_target();
+ return *m_canvas_element;
}
HTML::HTMLCanvasElement const& WebGLRenderingContextBase::canvas_element() const
{
- return ref_count_target();
+ return *m_canvas_element;
}
-NonnullRefPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
+JS::NonnullGCPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
{
- return canvas_element();
+ return *m_canvas_element;
}
void WebGLRenderingContextBase::needs_to_present()