diff options
author | Andreas Kling <kling@serenityos.org> | 2022-08-28 13:42:07 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-09-06 00:27:09 +0200 |
commit | 6f433c86564c24d47d520cb5bdcc2209d724ac96 (patch) | |
tree | 886a2f727782e466e99c61c628637872c1b7403f /Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h | |
parent | bb547ce1c4251e3689287eac845593398a379ca5 (diff) | |
download | serenity-6f433c86564c24d47d520cb5bdcc2209d724ac96.zip |
LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Diffstat (limited to 'Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h')
-rw-r--r-- | Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h index 9404cc93f8..e42c4fd47c 100644 --- a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h +++ b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h @@ -16,18 +16,16 @@ struct WebGLContextEventInit final : public DOM::EventInit { }; class WebGLContextEvent final : public DOM::Event { - JS_OBJECT(WebGLContextEvent, DOM::Event); + WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event); public: - static WebGLContextEvent* create(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init); - static WebGLContextEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init); + static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); + static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); - WebGLContextEvent(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init); + WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); virtual ~WebGLContextEvent() override; - WebGLContextEvent& impl() { return *this; } - String const& status_message() const { return m_status_message; } private: |