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authorAndreas Kling <kling@serenityos.org>2022-08-28 13:42:07 +0200
committerAndreas Kling <kling@serenityos.org>2022-09-06 00:27:09 +0200
commit6f433c86564c24d47d520cb5bdcc2209d724ac96 (patch)
tree886a2f727782e466e99c61c628637872c1b7403f /Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
parentbb547ce1c4251e3689287eac845593398a379ca5 (diff)
downloadserenity-6f433c86564c24d47d520cb5bdcc2209d724ac96.zip
LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
Diffstat (limited to 'Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h')
-rw-r--r--Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
index 9404cc93f8..e42c4fd47c 100644
--- a/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
+++ b/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
@@ -16,18 +16,16 @@ struct WebGLContextEventInit final : public DOM::EventInit {
};
class WebGLContextEvent final : public DOM::Event {
- JS_OBJECT(WebGLContextEvent, DOM::Event);
+ WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
- static WebGLContextEvent* create(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
- static WebGLContextEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
+ static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
+ static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
- WebGLContextEvent(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
+ WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
- WebGLContextEvent& impl() { return *this; }
-
String const& status_message() const { return m_status_message; }
private: