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author | Andreas Kling <kling@serenityos.org> | 2021-09-27 18:29:10 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-09-27 18:29:10 +0200 |
commit | 8da21583db9d9322e898d73f13711f1938ebaa8d (patch) | |
tree | 8ed65b2fceeed070a22ac729aa8123e82434e459 /Userland/Libraries/LibWeb/SVG | |
parent | 975a71de453c340022b40c568ca257ed5251ecf8 (diff) | |
download | serenity-8da21583db9d9322e898d73f13711f1938ebaa8d.zip |
LibWeb: Make SVG <path> tolerate relative first path coordinates
If the first element of an SVG path spec uses relative coordinates,
we'll now treat them as absolute. This is achieved by defaulting to
(0,0) as the initial "last point" in the path.
Diffstat (limited to 'Userland/Libraries/LibWeb/SVG')
-rw-r--r-- | Userland/Libraries/LibWeb/SVG/SVGPathElement.cpp | 41 |
1 files changed, 14 insertions, 27 deletions
diff --git a/Userland/Libraries/LibWeb/SVG/SVGPathElement.cpp b/Userland/Libraries/LibWeb/SVG/SVGPathElement.cpp index e5a2c5e3c9..741df4a6b6 100644 --- a/Userland/Libraries/LibWeb/SVG/SVGPathElement.cpp +++ b/Userland/Libraries/LibWeb/SVG/SVGPathElement.cpp @@ -467,6 +467,9 @@ Gfx::Path& SVGPathElement::get_path() Gfx::Path path; for (auto& instruction : m_instructions) { + // If the first path element uses relative coordinates, we treat them as absolute by making them relative to (0, 0). + auto last_point = path.segments().is_empty() ? Gfx::FloatPoint { 0, 0 } : path.segments().last().point(); + auto& absolute = instruction.absolute; auto& data = instruction.data; @@ -482,8 +485,7 @@ Gfx::Path& SVGPathElement::get_path() if (absolute) { path.move_to(point); } else { - VERIFY(!path.segments().is_empty()); - path.move_to(point + path.segments().last().point()); + path.move_to(point + last_point); } break; } @@ -495,29 +497,22 @@ Gfx::Path& SVGPathElement::get_path() if (absolute) { path.line_to(point); } else { - VERIFY(!path.segments().is_empty()); - path.line_to(point + path.segments().last().point()); + path.line_to(point + last_point); } break; } case PathInstructionType::HorizontalLine: { - VERIFY(!path.segments().is_empty()); - auto last_point = path.segments().last().point(); - if (absolute) { + if (absolute) path.line_to(Gfx::FloatPoint { data[0], last_point.y() }); - } else { + else path.line_to(Gfx::FloatPoint { data[0] + last_point.x(), last_point.y() }); - } break; } case PathInstructionType::VerticalLine: { - VERIFY(!path.segments().is_empty()); - auto last_point = path.segments().last().point(); - if (absolute) { + if (absolute) path.line_to(Gfx::FloatPoint { last_point.x(), data[0] }); - } else { + else path.line_to(Gfx::FloatPoint { last_point.x(), data[0] + last_point.y() }); - } break; } case PathInstructionType::EllipticalArc: { @@ -526,18 +521,15 @@ Gfx::Path& SVGPathElement::get_path() double x_axis_rotation = double { data[2] } * M_DEG2RAD; double large_arc_flag = data[3]; double sweep_flag = data[4]; - auto& last_point = path.segments().last().point(); Gfx::FloatPoint next_point; - if (absolute) { + if (absolute) next_point = { data[5], data[6] }; - } else { + else next_point = { data[5] + last_point.x(), data[6] + last_point.y() }; - } path.elliptical_arc_to(next_point, { rx, ry }, x_axis_rotation, large_arc_flag != 0, sweep_flag != 0); - break; } case PathInstructionType::QuadraticBezierCurve: { @@ -550,8 +542,6 @@ Gfx::Path& SVGPathElement::get_path() path.quadratic_bezier_curve_to(through, point); m_previous_control_point = through; } else { - VERIFY(!path.segments().is_empty()); - auto last_point = path.segments().last().point(); auto control_point = through + last_point; path.quadratic_bezier_curve_to(control_point, point + last_point); m_previous_control_point = control_point; @@ -561,9 +551,6 @@ Gfx::Path& SVGPathElement::get_path() case PathInstructionType::SmoothQuadraticBezierCurve: { clear_last_control_point = false; - VERIFY(!path.segments().is_empty()); - auto last_point = path.segments().last().point(); - if (m_previous_control_point.is_null()) { m_previous_control_point = last_point; } @@ -589,9 +576,9 @@ Gfx::Path& SVGPathElement::get_path() Gfx::FloatPoint c2 = { data[2], data[3] }; Gfx::FloatPoint p2 = { data[4], data[5] }; if (!absolute) { - p2 += path.segments().last().point(); - c1 += path.segments().last().point(); - c2 += path.segments().last().point(); + p2 += last_point; + c1 += last_point; + c2 += last_point; } path.cubic_bezier_curve_to(c1, c2, p2); break; |