summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibWeb/Painting
diff options
context:
space:
mode:
authorMacDue <macdue@dueutil.tech>2022-07-17 19:47:43 +0100
committerLinus Groh <mail@linusgroh.de>2022-07-18 10:10:22 +0100
commit469491906ff7485be7eda4fe1731ddd2223723af (patch)
tree0191a0eb291e772d5105dae10aaffb525cbb7ce1 /Userland/Libraries/LibWeb/Painting
parent4246d04e5a8e4356ce6c76bbf97d56382bb411d8 (diff)
downloadserenity-469491906ff7485be7eda4fe1731ddd2223723af.zip
LibWeb: Add GradientPainting for painting linear-gradients
This implements support for painting linear-gradients in a spec correct way :^). Right now it supports: - Multi-stop gradients - Color stop fixups - Using pre-multiplied alpha mixing when required - Painting gradients at arbitrary angles It still needs to support: - Transition hints - Double position color stops However what is implemented now seems to be accurate to other browsers, and covers the most common use cases.
Diffstat (limited to 'Userland/Libraries/LibWeb/Painting')
-rw-r--r--Userland/Libraries/LibWeb/Painting/GradientPainting.cpp198
-rw-r--r--Userland/Libraries/LibWeb/Painting/GradientPainting.h34
2 files changed, 232 insertions, 0 deletions
diff --git a/Userland/Libraries/LibWeb/Painting/GradientPainting.cpp b/Userland/Libraries/LibWeb/Painting/GradientPainting.cpp
new file mode 100644
index 0000000000..6c6a980170
--- /dev/null
+++ b/Userland/Libraries/LibWeb/Painting/GradientPainting.cpp
@@ -0,0 +1,198 @@
+/*
+ * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <AK/Checked.h>
+#include <AK/Math.h>
+#include <LibGfx/Gamma.h>
+#include <LibGfx/Line.h>
+#include <LibWeb/Painting/GradientPainting.h>
+
+namespace Web::Painting {
+
+static float normalized_gradient_angle_radians(float gradient_angle)
+{
+ // Adjust angle so 0 degrees is bottom
+ float real_angle = 90 - gradient_angle;
+ return real_angle * (AK::Pi<float> / 180);
+}
+
+static float calulate_gradient_length(Gfx::IntRect const& gradient_rect, float sin_angle, float cos_angle)
+{
+ return AK::fabs(gradient_rect.height() * sin_angle) + AK::fabs(gradient_rect.width() * cos_angle);
+}
+
+static float calulate_gradient_length(Gfx::IntRect const& gradient_rect, float gradient_angle)
+{
+ float angle = normalized_gradient_angle_radians(gradient_angle);
+ float sin_angle, cos_angle;
+ AK::sincos(angle, sin_angle, cos_angle);
+ return calulate_gradient_length(gradient_rect, sin_angle, cos_angle);
+}
+
+LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, Gfx::FloatRect const& gradient_rect, CSS::LinearGradientStyleValue const& linear_gradient)
+{
+ auto& color_stop_list = linear_gradient.color_stop_list();
+
+ VERIFY(color_stop_list.size() >= 2);
+ ColorStopList resolved_color_stops;
+ resolved_color_stops.ensure_capacity(color_stop_list.size());
+ for (auto& stop : color_stop_list)
+ resolved_color_stops.append(ColorStop { .color = stop.color_stop.color });
+
+ auto gradient_angle = linear_gradient.angle_degrees(gradient_rect);
+ auto gradient_length_px = calulate_gradient_length(gradient_rect.to_rounded<int>(), gradient_angle);
+ auto gradient_length = CSS::Length::make_px(gradient_length_px);
+
+ // 1. If the first color stop does not have a position, set its position to 0%.
+ auto& first_stop = color_stop_list.first().color_stop;
+ resolved_color_stops.first().position = first_stop.length.has_value()
+ ? first_stop.length->resolved(node, gradient_length).to_px(node)
+ : 0;
+ // If the last color stop does not have a position, set its position to 100%
+ auto& last_stop = color_stop_list.last().color_stop;
+ resolved_color_stops.last().position = last_stop.length.has_value()
+ ? last_stop.length->resolved(node, gradient_length).to_px(node)
+ : gradient_length_px;
+
+ // FIXME: Handle transition hints
+ // 2. If a color stop or transition hint has a position that is less than the
+ // specified position of any color stop or transition hint before it in the list,
+ // set its position to be equal to the largest specified position of any color stop
+ // or transition hint before it.
+ auto max_previous_color_stop = resolved_color_stops[0].position;
+ for (size_t i = 1; i < color_stop_list.size(); i++) {
+ auto& stop = color_stop_list[i];
+ if (stop.color_stop.length.has_value()) {
+ float value = stop.color_stop.length->resolved(node, gradient_length).to_px(node);
+ value = max(value, max_previous_color_stop);
+ resolved_color_stops[i].position = value;
+ max_previous_color_stop = value;
+ }
+ }
+
+ // 3. If any color stop still does not have a position, then, for each run of adjacent color stops
+ // without positions, set their positions so that they are evenly spaced between the preceding
+ // and following color stops with positions.
+ size_t i = 1;
+ auto find_run_end = [&] {
+ while (i < color_stop_list.size() - 1 && !color_stop_list[i].color_stop.length.has_value()) {
+ i++;
+ }
+ return i;
+ };
+ while (i < color_stop_list.size() - 1) {
+ auto& stop = color_stop_list[i];
+ if (!stop.color_stop.length.has_value()) {
+ auto run_start = i - 1;
+ auto run_end = find_run_end();
+ auto start_position = resolved_color_stops[run_start].position;
+ auto end_position = resolved_color_stops[run_end].position;
+ auto spacing = (end_position - start_position) / (run_end - run_start);
+ for (auto j = run_start + 1; j < run_end; j++) {
+ resolved_color_stops[j].position = start_position + (j - run_start) * spacing;
+ }
+ }
+ i++;
+ }
+
+ return { gradient_angle, resolved_color_stops };
+}
+
+static float mix(float x, float y, float a)
+{
+ return x * (1 - a) + y * a;
+}
+
+// Note: Gfx::gamma_accurate_blend() is NOT correct for linear gradients!
+static Gfx::Color color_mix(Gfx::Color x, Gfx::Color y, float a)
+{
+ if (x.alpha() == y.alpha() || x.with_alpha(0) == y.with_alpha(0)) {
+ return Gfx::Color {
+ round_to<u8>(mix(x.red(), y.red(), a)),
+ round_to<u8>(mix(x.green(), y.green(), a)),
+ round_to<u8>(mix(x.blue(), y.blue(), a)),
+ round_to<u8>(mix(x.alpha(), y.alpha(), a)),
+ };
+ }
+ // Use slower but more visually pleasing premultiplied alpha mixing if both the color and alpha differ.
+ // https://drafts.csswg.org/css-images/#coloring-gradient-line
+ auto mixed_alpha = mix(x.alpha(), y.alpha(), a);
+ auto premultiplied_mix_channel = [&](float channel_x, float channel_y, float a) {
+ return round_to<u8>(mix(channel_x * (x.alpha() / 255.0f), channel_y * (y.alpha() / 255.0f), a) / (mixed_alpha / 255.0f));
+ };
+ return Gfx::Color {
+ premultiplied_mix_channel(x.red(), y.red(), a),
+ premultiplied_mix_channel(x.green(), y.green(), a),
+ premultiplied_mix_channel(x.blue(), y.blue(), a),
+ round_to<u8>(mixed_alpha),
+ };
+}
+
+void paint_linear_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
+{
+ float angle = normalized_gradient_angle_radians(data.gradient_angle);
+ float sin_angle, cos_angle;
+ AK::sincos(angle, sin_angle, cos_angle);
+
+ auto length = calulate_gradient_length(gradient_rect, sin_angle, cos_angle);
+
+ Gfx::FloatPoint offset { cos_angle * (length / 2), sin_angle * (length / 2) };
+
+ auto center = gradient_rect.translated(-gradient_rect.location()).center();
+ auto start_point = center.to_type<float>() - offset;
+
+ // Rotate gradient line to be horizontal
+ auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
+
+ // FIXME: Handle transition hint interpolation
+ auto linear_step = [](float min, float max, float value) -> float {
+ if (value < min)
+ return 0.;
+ if (value > max)
+ return 1.;
+ return (value - min) / (max - min);
+ };
+
+ Vector<Gfx::Color, 1024> gradient_line_colors;
+ auto int_length = round_to<int>(length);
+ gradient_line_colors.resize(int_length);
+ auto& color_stops = data.color_stops;
+ for (int loc = 0; loc < int_length; loc++) {
+ Gfx::Color gradient_color = color_mix(
+ color_stops[0].color,
+ color_stops[1].color,
+ linear_step(
+ color_stops[0].position,
+ color_stops[1].position,
+ loc));
+ for (size_t i = 1; i < color_stops.size() - 1; i++) {
+ gradient_color = color_mix(
+ gradient_color,
+ color_stops[i + 1].color,
+ linear_step(
+ color_stops[i].position,
+ color_stops[i + 1].position,
+ loc));
+ }
+ gradient_line_colors[loc] = gradient_color;
+ }
+
+ auto lookup_color = [&](int loc) {
+ return gradient_line_colors[clamp(loc, 0, int_length - 1)];
+ };
+
+ for (int y = 0; y < gradient_rect.height(); y++) {
+ for (int x = 0; x < gradient_rect.width(); x++) {
+ auto loc = (x * cos_angle - (gradient_rect.height() - y) * -sin_angle) - rotated_start_point_x;
+ // Blend between the two neighbouring colors (this fixes some nasty aliasing issues at small angles)
+ auto blend = loc - static_cast<int>(loc);
+ auto gradient_color = color_mix(lookup_color(loc - 1), lookup_color(loc), blend);
+ context.painter().set_pixel(gradient_rect.x() + x, gradient_rect.y() + y, gradient_color, gradient_color.alpha() < 255);
+ }
+ }
+}
+
+}
diff --git a/Userland/Libraries/LibWeb/Painting/GradientPainting.h b/Userland/Libraries/LibWeb/Painting/GradientPainting.h
new file mode 100644
index 0000000000..64044d4ff2
--- /dev/null
+++ b/Userland/Libraries/LibWeb/Painting/GradientPainting.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Span.h>
+#include <AK/Vector.h>
+#include <LibGfx/Color.h>
+#include <LibWeb/CSS/StyleValue.h>
+#include <LibWeb/Forward.h>
+#include <LibWeb/Painting/PaintContext.h>
+
+namespace Web::Painting {
+
+struct ColorStop {
+ Gfx::Color color;
+ float position = 0;
+};
+
+using ColorStopList = Vector<ColorStop, 4>;
+
+struct LinearGradientData {
+ float gradient_angle;
+ ColorStopList color_stops;
+};
+
+LinearGradientData resolve_linear_gradient_data(Layout::Node const&, Gfx::FloatRect const&, CSS::LinearGradientStyleValue const&);
+
+void paint_linear_gradient(PaintContext&, Gfx::IntRect const&, LinearGradientData const&);
+
+}