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author | Andrew Kaster <akaster@serenityos.org> | 2022-09-25 16:38:21 -0600 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-10-01 21:05:32 +0100 |
commit | f0c5f77f99801441db1d8e99c14dae2ab1357b47 (patch) | |
tree | 4c96ecfef6414f247421a8abf52168592fd0ab92 /Userland/Libraries/LibWeb/HTML/Path2D.cpp | |
parent | a2ccb00e1da76b9b80fe1a804b5cbf87af91770f (diff) | |
download | serenity-f0c5f77f99801441db1d8e99c14dae2ab1357b47.zip |
LibWeb: Remove unecessary dependence on Window from HTML classes
These classes only needed Window to get at its realm. Pass a realm
directly to construct HTML classes.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/Path2D.cpp')
-rw-r--r-- | Userland/Libraries/LibWeb/HTML/Path2D.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/Path2D.cpp b/Userland/Libraries/LibWeb/HTML/Path2D.cpp index 54e140dbb2..c569e899f3 100644 --- a/Userland/Libraries/LibWeb/HTML/Path2D.cpp +++ b/Userland/Libraries/LibWeb/HTML/Path2D.cpp @@ -4,22 +4,22 @@ * SPDX-License-Identifier: BSD-2-Clause */ +#include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/HTML/Path2D.h> -#include <LibWeb/HTML/Window.h> namespace Web::HTML { -JS::NonnullGCPtr<Path2D> Path2D::create_with_global_object(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path) +JS::NonnullGCPtr<Path2D> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path) { - return *window.heap().allocate<Path2D>(window.realm(), window, path); + return *realm.heap().allocate<Path2D>(realm, realm, path); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d -Path2D::Path2D(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path) - : PlatformObject(window.realm()) +Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path) + : PlatformObject(realm) , CanvasPath(static_cast<Bindings::PlatformObject&>(*this)) { - set_prototype(&window.cached_web_prototype("Path2D")); + set_prototype(&Bindings::cached_web_prototype(realm, "Path2D")); // 1. Let output be a new Path2D object. // 2. If path is not given, then return output. |