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authorAndrew Kaster <akaster@serenityos.org>2022-09-25 16:38:21 -0600
committerLinus Groh <mail@linusgroh.de>2022-10-01 21:05:32 +0100
commitf0c5f77f99801441db1d8e99c14dae2ab1357b47 (patch)
tree4c96ecfef6414f247421a8abf52168592fd0ab92 /Userland/Libraries/LibWeb/HTML/Path2D.cpp
parenta2ccb00e1da76b9b80fe1a804b5cbf87af91770f (diff)
downloadserenity-f0c5f77f99801441db1d8e99c14dae2ab1357b47.zip
LibWeb: Remove unecessary dependence on Window from HTML classes
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/Path2D.cpp')
-rw-r--r--Userland/Libraries/LibWeb/HTML/Path2D.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/Path2D.cpp b/Userland/Libraries/LibWeb/HTML/Path2D.cpp
index 54e140dbb2..c569e899f3 100644
--- a/Userland/Libraries/LibWeb/HTML/Path2D.cpp
+++ b/Userland/Libraries/LibWeb/HTML/Path2D.cpp
@@ -4,22 +4,22 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
+#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/Path2D.h>
-#include <LibWeb/HTML/Window.h>
namespace Web::HTML {
-JS::NonnullGCPtr<Path2D> Path2D::create_with_global_object(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
+JS::NonnullGCPtr<Path2D> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
{
- return *window.heap().allocate<Path2D>(window.realm(), window, path);
+ return *realm.heap().allocate<Path2D>(realm, realm, path);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
-Path2D::Path2D(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
- : PlatformObject(window.realm())
+Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
+ : PlatformObject(realm)
, CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
{
- set_prototype(&window.cached_web_prototype("Path2D"));
+ set_prototype(&Bindings::cached_web_prototype(realm, "Path2D"));
// 1. Let output be a new Path2D object.
// 2. If path is not given, then return output.