diff options
author | Andreas Kling <kling@serenityos.org> | 2022-03-10 22:46:35 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-03-11 00:21:49 +0100 |
commit | cb0c5390ff9a0189ae79cfd690f6c089ba73c4a7 (patch) | |
tree | f6b3f94c65f92cb195e67eb75add5eb9815e8cc2 /Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp | |
parent | ed84fbce474a86721ff85aa9559213e12bd556ba (diff) | |
download | serenity-cb0c5390ff9a0189ae79cfd690f6c089ba73c4a7.zip |
LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp')
-rw-r--r-- | Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp b/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp index 535c405ed5..f71f8b1259 100644 --- a/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp +++ b/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp @@ -29,7 +29,7 @@ HTMLInputElement::~HTMLInputElement() { } -void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>) +void HTMLInputElement::did_click_button(Badge<Painting::ButtonPaintable>) { // FIXME: This should be a PointerEvent. dispatch_event(DOM::Event::create(EventNames::click)); @@ -42,7 +42,7 @@ void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>) } } -void HTMLInputElement::did_click_checkbox(Badge<Layout::CheckBox>) +void HTMLInputElement::did_click_checkbox(Badge<Painting::CheckBoxPaintable>) { // FIXME: This should be a PointerEvent. auto click_event = DOM::Event::create(EventNames::click); |