diff options
author | Andrew Kaster <akaster@serenityos.org> | 2022-09-25 18:06:11 -0600 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2022-10-01 21:05:32 +0100 |
commit | 6a103527122592501c9f86283a2abf70bd828d56 (patch) | |
tree | 34e8bb455d10dfd62877f8db81e838430ace0af5 /Userland/Libraries/LibWeb/HTML/HTMLElement.cpp | |
parent | d0efc7734aba153934a565fad240e3a586de5afb (diff) | |
download | serenity-6a103527122592501c9f86283a2abf70bd828d56.zip |
LibWeb: Remove unecessary dependence on Window from UIEvents classes
These classes only needed Window to get at its realm. Pass a realm
directly to construct UIEvents classes.
Diffstat (limited to 'Userland/Libraries/LibWeb/HTML/HTMLElement.cpp')
-rw-r--r-- | Userland/Libraries/LibWeb/HTML/HTMLElement.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/HTMLElement.cpp b/Userland/Libraries/LibWeb/HTML/HTMLElement.cpp index 52389e18dd..f0a877a84b 100644 --- a/Userland/Libraries/LibWeb/HTML/HTMLElement.cpp +++ b/Userland/Libraries/LibWeb/HTML/HTMLElement.cpp @@ -272,7 +272,7 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect // with related blur target as the related target. if (blur_event_target) { // FIXME: Implement the "fire a focus event" spec operation. - auto blur_event = UIEvents::FocusEvent::create(blur_event_target->global_object(), HTML::EventNames::blur); + auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur); blur_event->set_related_target(related_blur_target); blur_event_target->dispatch_event(*blur_event); } @@ -315,7 +315,7 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect // with related focus target as the related target. if (focus_event_target) { // FIXME: Implement the "fire a focus event" spec operation. - auto focus_event = UIEvents::FocusEvent::create(focus_event_target->global_object(), HTML::EventNames::focus); + auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus); focus_event->set_related_target(related_focus_target); focus_event_target->dispatch_event(*focus_event); } @@ -436,7 +436,7 @@ bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Ele // 1. Let event be the result of creating an event using PointerEvent. // 2. Initialize event's type attribute to e. // FIXME: Actually create a PointerEvent! - auto event = UIEvents::MouseEvent::create(window(), type); + auto event = UIEvents::MouseEvent::create(realm(), type); // 3. Initialize event's bubbles and cancelable attributes to true. event->set_bubbles(true); |